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Messages - skullywag

#31
Also keep in mind, the constant never ending moving target of alpha releases for modders, once we are at 1.0 and very little changes in the internal APIs etc modding will explode I reckon, Its already mental how much modding happens, I imagine it to get more mental.
#32
Outdated / Re: [B18] Mod Announcements Thread
November 29, 2017, 03:07:05 PM
ugh I had this unpinned so people would see it. meh.
#33
Can confirm.

Source: Am ded.
#34
Outdated / Re: [A15] Alpha Animals
November 13, 2017, 03:35:52 PM
Kap, go ahead and make another thread that you can control, im totally happy with this, steam, the works, go nuts. Work on your fork, ill PR back into mine when im back to modding. :)
#35
General Discussion / Re: Predict the name for Alpha 18
October 26, 2017, 07:50:02 AM
A18 - it blows!
#36
Mods / Re: (MOD REQUEST) Skeleton Army
October 19, 2017, 07:47:51 AM
Quote from: N23 on October 18, 2017, 09:00:35 AM
all i wanted to say is 'autistic 9gagger alert'

want to elaborate on this? incase ive got the wrong end of the stick and send you on a holiday for no reason.
#37
Ideas / Re: Build Roads
October 11, 2017, 11:13:03 AM
Theres a mod for it if you didnt know.

https://ludeon.com/forums/index.php?topic=35907.0
#38
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
October 11, 2017, 10:55:23 AM
Adding the animals isnt the hard part, its the custom behaviours that we had planned for this, i can release a version with the animals simple existing in it right now (which Ill probably do tonight tbh just so its out there).
#39
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
October 11, 2017, 07:29:40 AM
IRL is very much IRL, ive not gone anywhere, I am still working on stuff including this. Gonna be a bit more open with my code on github soon and let people take over my mods if they have the skills/want to do so, however im always up for a pull request to any of my mods, but yeah still on this, it will rear its head at some point.
#40
General Discussion / Re: Share your trick
September 22, 2017, 07:52:17 AM
Place a growing area over any ambrosia that spawns and set sowing to off, your pawns will keep on harvesting it automatically.
#41
rollers have nothing to do with me.....
#42
its only a warning, technically its not right, ill let Doc know if he wants to fix it he can, it wont do any harm as is though.
#43
Actually the "raw" prefix is used for edibles not stuff that is used in the manufacturing of other things. You cant eat cotton bolls.

So no im not embarrassed. ;)
#44
Mods / Re: Help figuring out crash log?
September 18, 2017, 05:19:20 AM
All those xml errors at the start of the log......thats not good. You should figure out why thats happening before doing anything else. Looks like the game isnt loading some hediffs due to that, probably some typo or something in an xml file....not gonna be fun tracking that down, but it may not be anything to do with your problem.

The problem is definitely due to spawning a glittertech raid however. Best log the issue on that mods thread.
#45
Ideas / Re: Pack Stockpile To Animals
September 13, 2017, 11:18:38 AM
Just go to the world map and make another caravan.