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Messages - Daman453

#106
General Discussion / Re: Wiki needs updating!
September 20, 2015, 10:51:48 AM
Added everything that wasn't added in Raider tab. Please contact me if i did something wrong
#107
General Discussion / Re: Wiki needs updating!
September 20, 2015, 09:27:29 AM
Added a bit about taming a thrumbos!
#108
Help / Re: Where are the thing.defs?
September 20, 2015, 09:17:23 AM
My little understanding of rimworld code is gone because of alpha 12, all i want is for slag to increase its smelt output
#109
Help / Where are the thing.defs?
September 19, 2015, 08:02:42 PM
I looked everywhere, it seems to have changed.
#110
General Discussion / Re: Stupid question about hunting
September 19, 2015, 03:40:35 PM
Quote from: Loki88 on September 19, 2015, 01:45:24 PM
Quote from: Daman453 on September 19, 2015, 12:50:38 PM
I put a dumping stockpile next to my butcher table and disable anything but animal corpse. That why it's close and the cookers can butcher it quickly.

My whole freezer is set to accept any unrotten corpses except for mechs. I have a mod that let's you convert dead raiders or critters in to fuel for a generator. Extremely useful!
I just do unmodded for now, still getting used to the new game.
#111
General Discussion / Re: Stupid question about hunting
September 19, 2015, 12:50:38 PM
I put a dumping stockpile next to my butcher table and disable anything but animal corpse. That why it's close and the cookers can butcher it quickly.
#112
General Discussion / Re: chicken and eggs
September 15, 2015, 08:37:21 PM
Weird, i haven't gotten chickens yet so i don't know if they do hatch into chickens. I would save that save game if it is a real bug. Although i wouldn't know that.
#113
General Discussion / Re: What will see in future alphas?
September 15, 2015, 08:35:38 PM
Hello! This was on the kickstarter goals, although i bet ty has changed some things. http://i.imgur.com/6GMCWLW.png
#114
General Discussion / Re: Where Are the Traders?
September 15, 2015, 06:10:34 PM
Could be a bug, backup the save file if it is. Um, go into the dev menu and then send trade ships? It might do the trick
#115
General Discussion / Re: Contest Idea and help
September 14, 2015, 07:34:27 PM
Mod would be the best bet, remove the dev thing or hid it. The only other way is seeing what makes sense. I mean spawning in 100000 gold in the first week seems a little much. There is a history tab, if you can find the bar for wealth then do all, it would show any sudden jumps in wealth.
#116
General Discussion / Re: Things I Wish I'd Known Sooner
September 12, 2015, 03:23:12 PM
RAIDERS DO NOT BREAK DOWN DOOR IF YOU LEAVE A SPACE! This can mean many things, make a open trap setup with turrets. And then a door for your people. Um, right now i'm mining into a mountain and i used the trick of leaving a gap so raiders walk right past. (Using different wings, WIP)
#117
General Discussion / Re: Base design
September 12, 2015, 03:21:11 PM
My base is as follows, 3 kill boxes kill anyone coming from anywhere, i could link them all into one, but i'm lazy (Also playing on base builder, then ramping the up raids) I am planning on making wings, wings that can support themselves in case of toxic fallout or worse. I am really excited about it and when it's done i will post it here.
#118
General Discussion / Re: Toxic Fallout Lasting Too Long?
September 12, 2015, 09:54:06 AM
To be honest, i forgot that people can be outside, just not forever. All those animals i could have butched rotted before i could get to them. Finding after it ended i can't find any more 100% trees. Planting a big BIG tree farm. Also animals came back? Yes!
#119
General Discussion / Toxic Fallout Lasting Too Long?
September 12, 2015, 07:54:34 AM
Hello, playing some rimworld. My colony might die on basebuilder. Toxic fallout has been going on for 1 month. Send food please. (What's the longest toxic fallout you had?)