Just got back onto my main rig, playing some rimworld and on basebuilder. The Town Of Whiterun. Toxic Fallout, Oh just send my---- Wait is that a flash lighting? Oh god.... And that's how i lost any hope of surviving
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#121
General Discussion / Events and how often they can bugger you up
September 11, 2015, 09:54:53 PM #122
General Discussion / Re: Guy's we have a reddit
September 01, 2015, 01:45:50 PMQuote from: Goo Poni on September 01, 2015, 01:44:17 PMDo you think i'm a normal person?
You can just use edit on your posts to make changes instead of making a triple post on it.
#123
General Discussion / Re: Guy's we have a reddit
September 01, 2015, 01:39:45 PM
What a mess! The post here ^ is the link! Go to that
#124
General Discussion / Re: Guy's we have a reddit
September 01, 2015, 01:39:20 PM #125
General Discussion / Guy's we have a reddit
September 01, 2015, 01:38:29 PM
www.reddit/r/rimworld
#126
General Discussion / Re: Pets: The pros and cons of your animals
September 01, 2015, 01:24:04 PM
Thanks for the list man
#127
Ideas / Re: Let's talk about Zlevels
September 01, 2015, 01:18:34 PMQuote from: slitherrr on September 01, 2015, 11:20:51 AMI ment i don't think it could be pulled of without a hassle from everything! Sorry!Quote from: Daman453 on September 01, 2015, 10:27:36 AM
For me i don't think it could be pulled of with much hassle from everything.
I love the optimism here, but I seriously doubt this is the case. If Dwarf Fortress is any model, adding a third dimension is a huge effort.
#128
Ideas / Let's talk about Zlevels
September 01, 2015, 10:27:36 AM
I was looking over on the topic of will you fund a new round of rimworld development? and there was alot of talk of Z-levels, so for those people, here's the tread about z-levels.
For me i don't think it could be much hassle to get everything working. But if done right could be a reason why i keep playing. Thoughts?
For me i don't think it could be much hassle to get everything working. But if done right could be a reason why i keep playing. Thoughts?
#129
General Discussion / Re: Good Night, Sweet Prince. Have a great holiday Tynan and team.
September 01, 2015, 10:19:06 AM
+1 for me
#130
General Discussion / Re: Weird colony
August 31, 2015, 09:10:36 PM
Snowmen with weapons anyone?
#131
General Discussion / Re: Real-life depictions of sculptures!
August 28, 2015, 01:33:02 AM
From the cold dead hands arises this thread, for alpha 12!
#132
General Discussion / Re: Let's get those paint brushes moving folks!
August 28, 2015, 01:28:04 AM
Well let's revive the thread for alpha 12! LET THERE BE LIGHT!
#133
General Discussion / Re: Easter eggs?
August 28, 2015, 12:50:11 AM
What would define a easter egg in game like rimworld?
#134
General Discussion / Re: Animal Army
August 27, 2015, 11:56:08 PM
As soon as the public build went out i tryed to raise a army, not on main rig and it was great, i had about 5-10 hares ready to fight, raids 5-8 and i could take them down with animals only, even babys fought.
#135
General Discussion / Re: So, can we talk about this for a sec?
August 27, 2015, 11:55:00 PM
Man there is going to be some good sigs coming out of this thread, i can feel it