I know the lore says no alien races, but eh what ever. I don't like furry s, but you seemed to put in the effort. Thumbs up for a non low effort mod. Good job!
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#17
General Discussion / Re: Alpha 15 unstable branch testing feedback
August 19, 2016, 01:12:50 AM
I am shocked that people are freaking out that there is drugs in rimworld. I mean, Fallout, GTA, almost any major game has drugs in it. I'm pretty sure you could disable drugs if you realllllllllllly bothered you, but you could skip it. If you don't like it, don't do it.
Back on topic:
I think that the drugs have a interesting system, if you look at fallout, then it's clear that it's a good place to create new game play systems. X-Cell, daytripper and psycho is examples of good drugs inside fallout that are unique and are noteworthy. Although, it feels barebones. There needs to be more drugs. Drugs that mess your people up. Drugs that increase a random stat. Drugs that level you up. (Glitterworld drugs?) I would also love if maybe that people don't know what's going on. (Eg, you butcher a human, everyone instantly knows. Eat a human meal and you have never tasted a human meal before, but you get angry anyway) So if you get a person that really likes that glitterworld drugs, you the player can stop it. But it would allow someone to find out, then try and stop that person. Or allow humans meals to be served, and no one bats the eye.... well in till they look into the freezer. Interventions, group chats, chats out in order to change ones way of thought. (eg, traits, skills) It's a world of possibility.
Back on topic:
I think that the drugs have a interesting system, if you look at fallout, then it's clear that it's a good place to create new game play systems. X-Cell, daytripper and psycho is examples of good drugs inside fallout that are unique and are noteworthy. Although, it feels barebones. There needs to be more drugs. Drugs that mess your people up. Drugs that increase a random stat. Drugs that level you up. (Glitterworld drugs?) I would also love if maybe that people don't know what's going on. (Eg, you butcher a human, everyone instantly knows. Eat a human meal and you have never tasted a human meal before, but you get angry anyway) So if you get a person that really likes that glitterworld drugs, you the player can stop it. But it would allow someone to find out, then try and stop that person. Or allow humans meals to be served, and no one bats the eye.... well in till they look into the freezer. Interventions, group chats, chats out in order to change ones way of thought. (eg, traits, skills) It's a world of possibility.
#18
Ideas / Re: Contagious opinions could cause spontaneous social faction conflict
July 30, 2016, 02:56:23 PM
I love this! Is it easy to do modders/devs?
#19
Ideas / Re: Raid Types: Hostile Takeover
July 30, 2016, 01:58:25 PM
This sounds great, but it would take some time! An idea for Ty's giant list!
#20
General Discussion / Re: Volcanic Winter! How to survive this nightmare... If it is one...
July 29, 2016, 01:27:02 PM
I used tilled soil and when i got this event, it was growing good, i thought it was toxic fallout, major rush to do everything. Didn't effect anything. Chill event.
#21
General Discussion / Re: So, do you have any ideas on what I should name my new settlement?
July 25, 2016, 09:30:08 PM
Long Lifes
Beach Day
Over The Ridge
Beach Day
Over The Ridge
#22
General Discussion / Re: Can someone please explain to me what I'm seeing here...
July 25, 2016, 09:28:27 PM
I love how this looks like a glitter world colony and he says he's cramped... i would be lucky to survive in such a nice place at least for a rimworld.
#23
Mod bugs / Re: Colonist doesn't care if he can't do something he's doing it anyway.
July 23, 2016, 08:05:29 PM
Um, it's a bug if they are not allowed to do the work but still doing it. I have had a bug like this in alpha 14 too. Just drop a save game down and the mods you use if you use them and then some smarter people will look at the log and tell what's wrong.
#24
General Discussion / Re: Rejected Proposal debuff is insane.
July 22, 2016, 06:27:39 PM
A mood debuff on killing anyone related to anyone when they raid you is insane. Also rejected romance debuff stacks and they can use it at any time. :L Use the one big family mod and you will know my pain.
#25
General Discussion / Re: Let's get those paint brushes moving folks!
July 20, 2016, 05:39:11 PM
It's people like A Friend that makes me want to learn how to draw.
#26
General Discussion / Re: Transferring my copy to steam
July 18, 2016, 08:56:42 PM
http://rimworldgame.com/getmygame/ <--- enter email and then you got a key
#27
Ideas / Re: Berserk!
July 18, 2016, 06:12:44 PM
I would love to hear thoughts from other people. I just... i don't grasp what you are saying.
#28
General Discussion / Re: Best animal purely for a pet?
July 09, 2016, 06:42:06 PM
Husky labrador and golden retriever is the same as far as i can tell. All 3 are the best pets to get.
#29
General Discussion / Re: Last name in the game!!
July 07, 2016, 05:28:08 PM
I wanted my last name in the game Staples. Would be cool tyran *wink
#30
General Discussion / Re: Rimworld graphics fuzzy/low/breaking
July 07, 2016, 10:45:54 AM
Could we see a screenshot of this problem?