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#167
General Discussion / Re: Let's get those paint brushes moving folks!
July 14, 2015, 02:47:03 PM
More pls
#168
General Discussion / Re: Today is a good day to die.
July 14, 2015, 02:40:09 PM
I want to have this big of a colony...
#169
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
June 24, 2015, 08:04:36 PM
I feel like the damage i deal should be bigger, i stood in a door and keep shooting a zombie over and over again
#170
General Discussion / Re: The Ice Shelf Challenge
June 22, 2015, 10:27:21 PM
Ice Shelf with randy random and then extreme! Now that's hard! I almost died, lucky a zombie raid happened...
#171
Outdated / Re: [MOD] (Alpha 11) Rimworld Zombie Apocalypse (v. 1.3 - June 17)
June 21, 2015, 01:58:04 PM
Doesn't seem to be working! I made a new world and i started it in the mod menu. Any help would be awesome! Thanks.
#172
Bugs / Re: Day 89...No events at all.
June 18, 2015, 12:06:50 AM
This bug happens when you switch storytellers.
#173
Releases / Re: [MOD] (Alpha 11) EdB Prepare Carefully (v1.9.1 - Updated 10 Jun 2015)
June 10, 2015, 11:13:45 PM
Well that was quick
#174
General Discussion / Re: Call for public testers - sign up here!
May 31, 2015, 02:04:05 AM
Would love to test, might not be active and found no bugs but hey, more testing more bugs fixxed right? Shoot me a PM if you want.
#175
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.3 (21/05/15)
May 25, 2015, 09:44:13 PM
Please add hops to the growing list!
#176
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
May 18, 2015, 04:02:01 PM
So, it to make curietrey it is like 1 silver and 5 sand? Because in my game it is 25 silver and 5 sand.
#177
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
May 18, 2015, 01:26:59 PM
I had a problem that my food stockpile was more of a priority over the hoppers, then they never got filled.
#178
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
May 17, 2015, 11:29:37 PM
Chem lab cost rubber and plastic and then my crafter needs one more level for the drill head
#179
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
May 17, 2015, 06:34:06 PM
How to make rubber and plastic? I have the lab thing to make the bills for it...
#180
Outdated / Re: [MOD] (Alpha 10) Between Magic and Tech: Infusion (06-05-15 v20a) Modmod support
May 10, 2015, 06:52:23 PM
Amazing Mod work! My crafter has made 2 infused knifes, with a longsword on the way!