Hey, good news for public testers, it will be out on the public works soon (1-2 weeks as i see it) It might not release from there though, so April release looking hot.
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#61
General Discussion / Re: So nice to give me the Alpha 13 update for my birthday Tynan!
March 13, 2016, 09:54:50 PM #62
Outdated / Re: [A12] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
March 08, 2016, 09:09:01 PM
I think i found a small bug on the scar fixer, also using other mods, could be that. I used it on a 79 year old and all moving was lost, and there was 2 scars on that leg. I removed it and put on a peg leg but it went worse, moving down to 0%. Is this really a bug?
#63
Off-Topic / Re: Really Big Sky - Free Game Giveaway
March 05, 2016, 06:03:37 PM
Joining! Send a pm if I win
#65
General Discussion / Re: Alpha 13 - New events are gonna be hilarious
February 28, 2016, 02:54:09 PM
Why not publish alpha 13 now?
#66
General Discussion / Re: Let's get those paint brushes moving folks!
February 28, 2016, 02:43:33 PM
Hey, quick request! Warg puppys
#67
General Discussion / Re: My oldest Colonist of 100 Years!
February 24, 2016, 10:46:01 AM
A 100 year old person? Wow, and no arms missing! impressive. Why no bionics?
#68
Releases / Re: [A12d] Hospitality (v1.09c - updated 02.01.2016)
February 24, 2016, 10:28:05 AM
Having a weird bug with it, alpha 12 with some mods and for some reason, guests will not recruit. http://i.imgur.com/8dMfpCC.png
#69
General Discussion / Re: Alpha 13 - New events are gonna be hilarious
February 22, 2016, 09:17:03 PM
I.... What....? I... Don't...... Just...... What?....
#70
General Discussion / Re: Animals
February 14, 2016, 06:23:12 PM
Happy to report that 2 of the females are preggo! YES TO PUPPYS!
#71
General Discussion / Re: what are squads in Game?
February 14, 2016, 05:51:57 PM
I have no idea what your saying, but here's a mod for squads of people. *Outdated as of alpha 10*
#72
General Discussion / Animals
February 14, 2016, 05:46:34 PM
I have 9 huskers, and they haven't breeded yet. 6 of them are males. It's been a year, and nothing, they are of different ages and such. Is there a setting that i can increase the 5% per day? Thanks
#73
Releases / Re: [A12] Mad Skills v1.1.3 - skill degradation begone! (22.08.15)
February 07, 2016, 07:58:50 PM
Looking for this! Thank god your still updating it! One of the only mods i will use.
#75
Video / Re: An Extremely Unique Rimworld Challenge - The Medieval Challenge.
February 03, 2016, 09:40:06 PMQuote from: StorymasterQ on August 27, 2015, 01:58:08 AMQuote from: ZeeOvenfresh on August 27, 2015, 01:33:26 AM
Boomalopes bunch together at night to sleep and its easier to kill them all off if they die burning.
Love all these new additions to my list...
WAIT! You have a list of these things? How long is it.