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Messages - eatKenny

#616
Quote from: Iwillbenicetou on December 06, 2014, 05:05:49 PM
It is truly overkill. All was left, was a pile of smoke.
as the name says ;D i may try balance it in A8, have very little time right now.
#617
Quote from: Jang on December 07, 2014, 10:00:26 AM
I have some problems.
I followed instructions(download, decompression, move to Mods folder, start and activate mod) and in game, no matter what kind of turret is, every turret appears just a purple-xbox.
Did I do something wrong?
strange, seems to be some graphical glitches.
deactivate other mods(if any), restart rimworld, and try again.
#618
Mods / Re: [Request] More animals
December 06, 2014, 01:40:06 PM
or mermaid ::)
#619
Quote from: Wex on December 01, 2014, 02:39:31 AM
One thing is amiss.
One of them, bomb runners - I started calling them bomb f***ers - started detonating a bomb on one of mu now called "decoy turrets", built admist nothingness.
BF cancels the detonation when the turret goes off by his friends' gunfire. How comes?
Before detonation there is a 0.5s warmup, if the target, in your case the turret, is destroyed during warmup then the detonation will be cancelled.
#620
thing is, in 1-2 years time you cant make a evolution from sticks and stones to plasma gun. so a mega tech tree like game "civilization" seems somehow overwhelming.
#621
Mods / Re: [Mod Request] Norse "Tribals"
November 28, 2014, 12:33:06 PM
why dont we just add a bunch of dragons from movie "how to train your dragon"?

fancy texture(Shinzy!!!), lots of HP, equipped with "dragon breath"(inferno cannon acctully ;)), only attack in winter
#622
Quote from: fishirboy on November 26, 2014, 02:28:50 PM
Then how do I get rid of the prisoners? (In a humane way) I would rather not deconstructed them and sell their organs. So there is no way to get rid of them without killing them?  ???

I made a suicide bomb mod for this situation. What you should do is: harvest organs, recruit, equip the suicide bomb, run to the enemies and detonate. 8)
#623
Quote from: Wex on November 27, 2014, 07:24:33 AM
It blew up a stone wall, a stone door, the structure (slate) of the mountain atound it, all the power cables giving energy to the turrets around there, some of the turrets (that weren't working anyhow).
Good thing I over prepare, so I fell back to the second line of defense.
No colonists lost, but was a close call. I tought it to have the range of a turret's explosion, albeit more powerful; I was badly mistaken.

wow, i never thought anyone will download the "b" version, you are very brave bro.

enemies with suicide bomb are nightmare in this version, they run fast and are almost bulletproof and will easily destroy your frontline when they detonate the bomb.
#624
Quote from: Wex on November 27, 2014, 04:51:10 AM
Holy cow, the blow up area is huge!
Now I have a reason for pre emptive attacks.
hope it's not too overpowered though.
you can of course tweak the blow yourself in "SBStructure.xml"
#625
updated to v1.1, fixed a small bug.
#626
Outdated / Re: [MOD] (Alpha 7) Suicide Bomb!!!
November 26, 2014, 04:01:28 AM
Quote from: Feirfec on November 26, 2014, 01:30:57 AM
If the recreute is killed is their a bang?
Is there a delay before bang?
If the receute is killed does it still go bang?
After the "beep" there is nothing to stop the bang
#627
Outdated / Re: [MOD] (Alpha 7) Suicide Bomb!!!
November 25, 2014, 05:42:32 PM
Quote from: harpo99999 on November 25, 2014, 05:21:12 PM
finally a good use for those  non-violent nobles and other useless pawns

sorry to disappoint you sir, but the non-violent pawns are too dumb to detonate the bomb.

in other words: the mechanism of detonating the bomb is made for pawns who can shoot :-\ (that's the best i can get, i'm not really a programmer)
#628
Quote from: Goo Poni on November 24, 2014, 10:58:47 AM
Quote from: eatKenny on November 24, 2014, 05:30:50 AM
PS(to all): is ammo supply enough for you? or should i make a workbench that colonists can produce cannon shells and rockets? (by "enough" i mean enough to deal with colony threats but not too much that you can play with, like shooting muffalos >:()

I personally went and fiddled with all the turrets that use ammo and replaced their custom ammunition with either shells or missiles. I play with the TTM modpack, so I can have a standing bill to always want 300 shells stored, ready to fuel several cannons and howitzers at once.

I do think the turret costs are extreme, though. I've only been able to build a multitude of cannons, sniper turrets and howitzers because, again with TTM, I have several drilling machines providing essentially limitless metal and a stroke of luck through one of the TTM events dropped nearly 10 AI cores in my lap. Sure, all the turrets are good against raiders, but Randy has pretty much replaced pirate raids with zombie hordes. I don't remember the last time I saw a pirate raid. The cannons are good. The Avenger and Chaingun are good (though I fiddled with the Chaingun, removing the burst and making it shoot three times a second instead). The high single target damage of the sniper is almost moot against zombies. They're only good for putting down a dead body that turns into a zombie. Lasers are good but holy crap, what are you supposed to feed their power needs with? Those orange and blue things pump out 10k energy, I had three of them powering my whole base. While messing around with the turrets and using god mode, I ended up with 20 of the things to keep the lasers online permanently along with the other turrets. I noticed they do damage and wallbang through mountainsides, I thought they would only set fire to enemies. I might keep one laser off to the side to shoot through the mountains at zombie stragglers that decided not to attack. Because of the power draw, I question the usefulness of them. To directly attack the zombie hordes, one turret is not enough

damn that's A LOT of turrets ;)

yeah the sniper turret is made for single target which will leave a corpse that you can strip and make profit, but for very late game (or in your case against zombies) when you dont even have time to strip 100+ corpse then the cannon is more usefull.

laser turret (acctully all the advanced turrets) are not meant to turned on all the time, laser turret is made for support the defense because it can set target on fire thus break the attack formation somehow.
#629
Outdated / Re: [MOD] (Alpha 7) Suicide Bomb!!!
November 25, 2014, 05:12:11 PM
Quote from: JuliaEllie on November 25, 2014, 03:58:42 PM
Thats just gross... You totally need the Splatter Mote I made

singing "hallelujah" when you detonate the bomb will make it less gross i hope ::)

PS: upload another version that enemies with suicide bomb will detonate the bomb when attack :P
#630
- Hotfix (12-09-2015):

enemy sapper can now use suicide bomb to blow your walls up. plz redownload




adds suicide bomb and time bomb to the game. plz practice before use ;)

Tip for the time bomb: once planted time bomb will detonate in about 6s, so HAUL ASS!!!

BEFORE:


AFTER:


DOWNLOAD:
https://www.dropbox.com/s/04z8xytakerin44/Suicide%20Bomb_A12.zip?dl=0


enjoy!