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Messages - eatKenny

#646
Quote from: Kulverstukass on November 18, 2014, 03:13:26 AM
And not to be just bad news messenger i have a suggestion - Droideka droid. It would requires some "interacting" with Jaxxa for personal shield feature,  and Rikiki for that authentic PEWPEWPEW lazors from his Mining&Co Security. But, wasn't it worth it?
i was thinking a combat drone like the drone from movie "oblivion", which i suggested in haplo's "MAI" mod a while ago(maybe as MAI's badass boyfriend).



Quote from: eatKenny on October 27, 2014, 01:46:50 PM
hi, i know it's a lot to ask, but can you eventually make a similar non-human pawn like the drone in movie "oblivion"? it has high movespeed, very tanky, can only fight but good at it(maybe haul too ???). takes plasteel and AI Core to build(so very limited number can be build) when built give all colonists a mood boost "protected by drone +5".


but droideka is a good idea too
#647
While testing my own turret mod(using your dll for ammo consuming turrets) I found ammo issue: after load a saved game the turrets will reset it's internal ammo to default, not where you left it.
#648
General Discussion / Re: Raiders as a source of income
November 17, 2014, 06:55:33 PM
Better social impact while wearing a cowboy hat made of human skin, seems legit  ::)
#649
General Discussion / Re: AI Persona Cores
November 14, 2014, 12:14:53 PM
Quote from: fishirboy on November 14, 2014, 12:00:12 PM
Thank you for the information Kenny, but what if an update occurs? What affects will it have on the mods (after they have been updated)?
if A8 comes out, i will update the mod to A8, simple ;)
#650
Oh and, i made a Spotlight in my mod, which is not really perfect but is the best I can get. If you are still interested in the idea you can work on it, source code is included in the download and use all the texture you want.
#651
General Discussion / Re: AI Persona Cores
November 14, 2014, 07:24:09 AM
or you can use them to build better turrets ;)

check out my mod

#652
updated to v1.5, enjoy ;)
#653
Quote from: Rikiki on November 12, 2014, 05:10:50 PM
Updated to V1.4:
* added prism rifle! :o
* turrets can now use the standard laser beam (see attached raw example).

thanks for the code, i just tested it on my turrets, works fine and looks amazing!
#654
read the post, pray for humanity.
#655
Ideas / Re: Change concrete
November 10, 2014, 01:06:35 PM
i will be happy to see concrete wall with 1000 health though
#656
Ideas / Re: Mo Mortars
November 09, 2014, 04:49:48 PM
check out my mod if you want to play some big guns ;)

#657
Quote from: mrofa on November 09, 2014, 04:24:43 PM
Problem on spawning stuff is that most of them are will be hex bound. So bullet in my opinion would be a best glowing source and since you did beams this shouldnt be much of a problem :D
that's exactly what i'm thinking ;), make a projectile glow and stay at impact position for a while, or, even better, move around with the target.
#658
this is what i've got after spending some time messing around with skullywag's flare gun(which is brilliant), for the spotlight glower i'm using a trasparent texture and (0,0) building size(so it won't overwrite the existing building/structure).



the one on the top is normal one, the glower on the right side is exactly "in" the wall, the glower on the leftside is a little outside the wall.

i can live with it but what i really want is, as i said, the light from this special glower dosent block by the walls, which is more realistic.

@Rikiki: yes it's something like a light tower. i'm very very new at c#, it's more a learning project than a real thing. you can just go for it, i'm sure you can do better job than me ;)

#659
thanks for the reply but what i need is a special light that go through walls not a special wall that let lights go through. it may need some hard core c# coding.
#660
Help / how to make light from a glower go through walls?
November 09, 2014, 08:42:21 AM
i'm try to make a spotlight tower based on the flare gun from "more weapon" by skullywag mod, to support home defending in darkness.

basic mechanism is: the tower shoots a invisible projectile to a postion, then it will deploy a invisible glower which lights up a certain area.

thing is, i want the light go through walls because it should come from a tower. is there anyway to do this or is there even a easier way to light up an area without a glower?