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Messages - 00petar00

#16
Ideas / Re: Guards and Unknown Threats
May 05, 2016, 11:25:23 AM
I actually think that FOV should be optional or up to Tynan to decide, veteran players like me would prefer having FOV.
Also it would be nice to have even if you are a casual player.

I feel that more events are needed first, not much of a point to add FOV now.. all the time i spent playing latest version is heaters/coolers/hydrophonics and doors breaking over and over.. It just gets annoying..

We need much more events, more unique threats in a situation where FOV would be much more enjoyable.
#17
Yeah i disagree now with what i said, now that i think more it should be allowed  to take them apart, but if you take them in and they don't leave, you should get a really big negative relation towards that faction. This seems more practical, Or maybe even change it so that depending on what you do to them, you'd get more or less negative or good relation. You could install bionic arm on them and if they leave the map with it, you could get a huge relationship boost  towards the faction.
#18
Mods / Re: Suggestion: Cross over conduit
May 04, 2016, 03:46:55 PM
I like the OP's idea more, but i don't mind the way it works right now, as long as you manage it nicely, it may take 10 minutes to set it up but it works fine.

I have four hydrophonics right next to eachother and i wanted to be able to turn each one on and off at any given moment, just a bit of figuring the ways to go and its not that hard, but being able to pass over circuit/make it cross over other without connecting both would make it much easier.
#19
Probably not a bug, it would be nice if we could install legs to them at least, not to be allowed to remove their organs or bionic parts though.
#20
Ideas / Re: Idea how rimkids would work.
May 04, 2016, 02:26:19 PM
I feel that there should be a higher  chance of people rebelling or acting as spies for enemies, Trust stat should be introduced into the game to go along with kids, that way it add more benefits to having kids with 100% trust into colony and not betraying it.

More about children being added into the game, i feel that i wouldn't mind them but i'd prefer for developers to work on other parts of the game.

This would just take too much time if they are going to work on different kinds of breeding/growing children.. Just feels like a waste of time, it would be nice to  have but its more trouble then worth.

Children growing should be around 4-6 years at most i think, it just  doesn't feel right to waste food and other  colonists time on them otherwise, +5 mood boost to everyone in the colony and +15 for parents. (It would not be nice if everyone got a big mood boost, as kids grow for a long time) They would inherit traits of their parents, and maybe even add them a forth trait to make it even more viable for people to get kids and colonist with good traits to reproduce.

My first post in like 2  years, was browsing the  forums, as i usually lurk but oh well, gotta make the  first step someday..

EDIT:
I didn't write all i wanted, so i decided to edit, anyway i feel that this is too big of an update if most of the good suggestions about kids get implemented it would take as much time as a whole new version of the game.

I feel that training them with colonist would be a good thing, 10,16,20 in art for example should give different experience to the kid, if a guy who's at 20 in art, he should give much more exp.

I feel that it could be nice if traits were changed to work with kids, that way grandparents traits could get inherited, and whole family from mother's side should have similar traits same for father's side.
Now in the game you can see a father of a colonist with 3 completely random traits/different from the son.