Alright, so, here's the setup.
Trying to come up with another melee weapon for medieval combatants, CB elite hatched the following:
Two problems:
I was thinking the 'hunting' behavior might be the key to making this work, but I've no idea how to 1: get it applied to humanoids & 2:get a draftee to do it.
Anything come to mind for you guys?
Trying to come up with another melee weapon for medieval combatants, CB elite hatched the following:
QuoteBattle axes, daggers (although uncommon/unpopular), and I actually had an idea for a flail:
The game would recognize it as a gun, but as far as we're concerned it would act like a melee weapon
Low range (to simulate melee, but you can still hit people like a square in front of you or something)
Slow projectile speed (to simulate swing)
Projectile graphic is the spike ball thing
Damage could be blunt?
Oh, and making the "shot" sound effect into something melee-ish wouldn't hurt
Two problems:
QuoteI wonder if pawns would try to take cover before 'firing' it?
QuoteThe main problem that I see with the idea is engagement... It wouldn't be a melee option, it would be a "fire at" option or something like that, and you wouldn't be allowed to if out of range...
I was thinking the 'hunting' behavior might be the key to making this work, but I've no idea how to 1: get it applied to humanoids & 2:get a draftee to do it.
Anything come to mind for you guys?


