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Messages - Seeker89

#16
there is already the beauty system in place, and pawns know when they share a room and how nice that room is. so a basic way of doing this could be the expectations would be how nice their room based on time and wealth. This would make the game easier at first but have a bigger mood debuff later in the game if things aren't met.
How could we have this where the clothing/furniture isn't locked in? like does it have to fueled stove? or a hyperweave clothing? because... well... mods.

I do like the idea of paying off the raiders. "give us this and we won't unleash the horde"
#17
The problem with supply and demand would be the simulation. You would have to figure out the pawns in the area that would trade with you, then do stats on everything they would need, or want. Sure that's not too hard but people are already complaining about FPS late game. Planet-wide supply and demand, yes will have it's limits but how would you go system wide? You selling 500 guns to the town down the road is a lot but system wide is nothing.

I think the problem with over wealth is there is really not much to do with it, or no real incentive to do something with it.
#18
I think it also boils down to how we see our pawns. I think that survivors would look for a way off the planet vs Colonist that are here to stay. I think it also to do with how long your planning on playing a single run.

It would be cool is at some point, maybe at 3-5 year. A pop up makes us choose that, unlocking different events, tech, and different pawn expectations depending on our choice.

In RL, you have some forms of expectations to feel like your moving up in the world... like buying nicer clothes, cars, etc. Pawns should get that too, after a while they should want better things, but there should also be the flip side to that. Like they should be happy with basic food and eating off the ground.
To expand on this. If you woke up tomorrow on an island in the middle of no where, wanting to leave. If you never made a boat, that could depress you...

#19
there is turkey leather....
http://genuineturkeyleather.com/GTL/Home.html (I had to google it)

#20
I do like the idea from other game.... Oxygen Not Included. Where the demands of people goes up as time goes by. Like when the person comes into the world they will be happy to eat mud cakes, but later on it takes the best Art and food you can make to keep them happy.

Other thought:
What about some form of tribute? A way of getting around the raids of groups.... They demand for gold or silver, even furs and in return they don't attack for X amount of time.
#21
You could fill it with walls..
Though I like the freeze them, wait till they all die and go hunting. Making it really hot in there also works. :P
#22
General Discussion / Re: Worst colonist ever
July 17, 2017, 10:11:13 AM
Optimist and steadfast... that's a pretty okay guy. Hauling, cooking, building?
#23
This is kinda the same for other things as well... from berry picking to mining. it's how the system works.
#24
General Discussion / Re: Is Tynan dead?
July 04, 2017, 06:12:51 AM
Quote from: Bozobub on July 03, 2017, 11:41:58 PM
It's also close to July 4.  Assuming Tynan lives in the US — or even if not — I actually rather hope he's kicking back for a bit; it's perfect BBQ-and-brew time for most of the Northern Hemisphere at the moment.

You know Tynan is in Montreal right? that's in Canada eh. He is most likely out doing something big for Canada's 150th.
#25
I give you guys some data here. Pawn with bionic eyes, arms, and legs... as a normal for my super soldiers with Luciferium.



not much for vomiting either


#26
Power armor and the best sniper rifles, I used them as snipers to give me time to set them up.  I use EPOE too.
#27
With a mix of high end bionics and the best armor and weapons. I had 4 of them, then 8... pulled them out for raids then froze them again
#28
General Discussion / Re: How many more Alphas?
June 13, 2017, 08:40:33 PM
How many more alphas you ask?

Well all of them
#29
General Discussion / Re: Vault Colony
June 02, 2017, 07:07:48 AM
reduce my main colony's wealth...which will reduce raid size
#30
General Discussion / Vault Colony
June 01, 2017, 11:42:50 PM
I have been pondering starting a game where I have two colonies, one is my normal base and the other used to store all expensive stuff as a vault. A well fortified, freezing base.

Has anyone done this? does it work?