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Messages - Seeker89

#31
Truthfully, I got a pirated version of A8 just before A9 came out. Then didn't play again till A15.... that too was pirated and I bought the game, a month or two after it hit steam. I love the game. I'm sorry I didn't buy it sooner.... 
#32
Outdated / Re: [A16] Exotic Armory
May 25, 2017, 11:25:58 PM
Will you be updating this to alpha 17?
#33
Quote from: Doc Savage NDMF on May 08, 2017, 02:07:33 PM
As a person crashing on to a planet:

Time for us would be some form of Universal Standard Time. An arbitrary clock completely devoid of any planet related items. This is the clock we would all have and use as familiar and standard. Likely a day ### or an arbitrary month. Space travel would wreak havoc on trying to keep Earth time. A whole Universe on GMT with all of the time zones still happening on good old Earth..? All the Planets having to get their own time zones as well..? Nightmares. Corporations would push for standardized times for contracts and deliveries, Military for operations. Universal Standard Time would be a thing. New planets would have a "G"MT and zones off it just as in the game.

One of the very first things any crash survivor would have to find out is what season it is. That information should be something the player has to find out. The fact it's automatic and conveniently follows ANY earthly pattern from any climate or zone is way too convenient.

Make it a mystery to solve. Use the UST, but have the months/seasons etc come from the planet itself.

Names as a simple text string called from a list of names.
-Every planet would have different months.
-Every planet could have different seasons.
-Example: Some planets may have volcanic activity that makes the equatorial regions hot and dry all "year".
-Some may not have any and require the player to keep track of the UST and fill in the blanks.

Upon visits/trade from the other factions or through trade via caravan details of the months and growing seasons can be gleaned.

The LAST thing I want to see if I'm being honest is Earth or Latin or mashed up names. The planet and it's inhabitants were here long before we were. I find quite hard to believe they named anything in Latin.

And maybe they all have 6 fingers and 6 toes, so for them there are SIX SIXTHS and no quarters at all...

Cheers..!

I enjoy this idea too... we could have tribes know the seasons of the planet. We can expand this to make us have to build something in order to tell where we are on the calendar.

Tynan, are we making this problem worse?
#34
I suggest... Remove it.  Have things spawn and leave based on temp.

Have the system make a graph of what the temp should be at throughout the year then apply modifiers to that based on location, etc

In real life for me, spring can come early or late. The first of winter is in the dead of winter. In alberta, canada I have see it snow whenever it wants. I think season can mean nothing.
#35
Quote from: grinch on April 20, 2017, 06:15:45 AM
i believe you can generate a mod list from a previous save with this mod. sorry for your loss its a pain when this happens

You can! yay!  if you open your save it's at the top in order of the loading.
#36
General Discussion / Re: How do I cross the Ocean?
April 16, 2017, 02:16:20 PM
Hmm... lets not say easier.... it's faster. If you had all the know how and supplies you needed to build/launch a boat and a drop pod. you will have the drop pod ready and launched before the boat.

though having boats in the game would be great.
#37
General Discussion / Re: How do I cross the Ocean?
April 16, 2017, 08:36:01 AM
Could be easy and faster to build a drop pod vs a boat.

A boat has to be big enough to hold everyone and displace the weight and water, and be build well enough to cross the sea, plus bad waters. And a big enough engine

A drop pod is like a steel box with a explosive device at the bottom. Well two, one to fire up and another to slow down.   

Just my 2 cents...
#38
Could be the bot ageing? I thought about this with mai too
#39
Releases / Re: [A16] Minions for RimWorld!
February 18, 2017, 09:04:32 PM
Finally... a mod that lets me kill them all.. 
#40
I feel bad for that guy....
#41
General Discussion / Re: Eclipse length and realism
February 15, 2017, 07:42:40 PM
Could be more than one moon, or rimworld is the moon.
#42
There is something messed up with it. I set up a room, cooking it at 100c with an intake. That heated my whole base nicely. When I decided to put another heater room on the other side of my base, I'm now having problems keeping the pipes at 100c.
#43
Other great mod!
#44
Could you make a Electric Sculptor's table? either faster sculptor making, or sculptor that have to be a higher level? like no poor ones?
#45
I'm wondering if I'm doing something wrong with the heaters and hooking them up to the duckwork. With in my base I have the industrial heaters, telling it to heat up the room takes seconds, but when I switch to the duckwork they fall short. do they need to be outside in order to work?