I wanted to try out alpha 5 today but when I start the game I just get a blank black screen. I never had problems with other versions of Rimworld so I don't know what is going on here.
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#32
Outdated / Re: [MOD] (Alpha 4) Rimworld Zombie Apocalypse (v. 0.6.3 - June 1)
June 24, 2014, 10:21:28 AMQuote from: pop on June 24, 2014, 03:01:35 AMZombie = dead yes.
And when he is bitten that mean 100% dead?
#33
Outdated / Re: [MOD] (Alpha 3F) PopCap+ (v.1.1)
June 17, 2014, 04:24:39 PM
Will this mod be updated? I really liked having a big colony.
#34
Outdated / Re: [MOD] (Alpha 3F) Liandri Corp 1.3 - Updated 05/18/14
June 17, 2014, 04:22:24 PM
Is the update coming soon?
#35
Outdated / Re: [MOD] (Alpha 4) Droids v0.3
June 13, 2014, 09:34:49 PMQuote from: NephilimNexus on June 13, 2014, 09:18:34 PMDroid food? Microchips.
Theory: Damage over time is due to starvation.
"But wait, droids don't eat!"
Exactly. That's why they're starving.
#36
Outdated / Re: [MOD] (Alpha 4) Rimworld Zombie Apocalypse (v. 0.6.3 - June 1)
June 03, 2014, 12:59:41 AM
Ok well forget the walls I was just thinking of cool prison like colony everyone scared to go out. But the traps and stuff would be cool. Spike traps with meat so they go for the meat and get stuck so you can come by and take them out.
#37
Outdated / Re: [MOD] (Alpha 4) Rimworld Zombie Apocalypse (v. 0.6.3 - June 1)
June 02, 2014, 09:47:51 PM
No one liked my idea
#38
Outdated / Re: [MOD] (Alpha 4) Alarm Lights, Distress Beacon, and SteelWalls&BlastDoor
June 01, 2014, 06:24:01 PM
Sounds really cool can't wait to try it out
#39
Outdated / Re: [MOD] (Alpha 3F) Rimworld Zombie Apocalypse (v. 0.5.3 - May 23)
May 31, 2014, 04:13:46 PM
How about adding some zombie defense stuff like traps and zombie proof walls. I am imagining a walled off colony with zombies wondering around outside. Inside the walls you are safe life is good but when you need to go outside the walls that's when things get scary. A lot like Walking Dead and the prison colony. Also maybe zombies can have range they can spot you and come for you but if your colonist can run fast enough and get them stuck in traps they can get out of the zombies range of detection and make it back inside the base and the zombies will lose interest and wonder off waiting for the next meal.
#40
Outdated / Re: [MOD] (Alpha 3F) Rimworld Zombie Apocalypse (v. 0.5.3 - May 23)
May 29, 2014, 10:03:32 AM
You keep saying you have never heard of a cure for zombie bites so I guess you have never played any Resident Evil games because they have an anti-virus that stops the infection. It would really help out if you had a chance to save some of your colonists.
#41
Outdated / Re: [MOD] (Alpha 3F) Rimworld Zombie Apocalypse (v. 0.5.3 - May 23)
May 24, 2014, 03:03:47 AM
Tynan is on vacation until the 28th. I'm sure once he gets back he will be loving this mod. Scary stuff ^
#42
Outdated / Re: [MOD] (Alpha 3) Dresser (v.0.5)
May 17, 2014, 03:28:52 PM
This mod is great really making my Sim....Uh colonists look great. Be really cool if people could start creating new clothes and hair.
#43
Outdated / Re: [MOD] (Alpha 3) Dresser (v.0.3)
May 15, 2014, 09:52:38 AM
This is just the mod I wanted I was going to suggest it before but then never did. Just like in The Sims I want my guys to be looking all cool and snazy. Also add a mirror for chaining hair.
#44
Outdated / Re: [MOD] (Alpha 3 & 3F) More Floors v1.3
May 02, 2014, 09:34:21 PM
For the construction or safety zone floors I mean the classic yellow and black pattern .
#45
Outdated / Re: [MOD] (Alpha 3 & 3F) More Floors v1.1
May 01, 2014, 09:13:09 PM
How about some high tech sci-fi floors for that spaceship feel and construction zone floors.