Ludeon Forums

Ludeon Forums

  • April 09, 2020, 04:36:35 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Panzer

Pages: 1 2 [3]
General Discussion / Old people
« on: February 25, 2015, 04:27:55 PM »
Hello guys, do you use old people?

I never use/recruit old people, the skill bonuses are nice, but what use are they if you dont get any work done due to age related diseases (super slow, reduced manipulation/sight). I could imagine to use them lategame, like 20 hours of playtime, when I got the cash to afford lots of bionics, but starting out with them or recruiting them anywhere before mid/lategame is not viable for me.

General Discussion / 'High expectations' mood modifier
« on: February 22, 2015, 05:00:05 AM »
So it seems my colony is doing good and everyone is having high expectations and a -4 mood debuff. Is this something that ll stay and needs to be counteracted by increasing the mood of my colonists, or is there another way to get rid of it? (besides burning money ;D)

General Discussion / Questions about stacking - armor, bionics
« on: October 06, 2014, 09:04:10 AM »
Hello guys,

I got some questions about stacking values. Does armor stack? If so, how does it stack? E.g. my guy wears a devilstrand shirt and a kevlar vest, providing 10% and 60% vs piercing attacks, is it additive (I get 70%) or do I get a double dice roll?

The other question is about bionics, I know legs and arms stack, bout what about power claws, does my guy get double damage? What happens when I arm him with club?

General Discussion / Lategame defense strategies
« on: September 09, 2014, 08:07:03 AM »
Hello guys,

been playing this game for like a 100+ hours. I have no problems getting off the planet but when i want to stay i cant survive more than one year, after that its up to luck. I guess my problems lie with my defense, my little killbox just doesnt cut it anymore. I get huge ass raids, mainly because of starving/mad visitors littering the map with guns and thus pushing my colony value through the roof, started to gather the weapons and explode them with grenades because i cant sell all that stuff.
So there are several things i want to know, mainly, what are your ways to keep your colony alive in the lategame?
Other than that, some questions regarding raids: Are raids capped in any way, is there a maximum raid strength? Afaik the game calculates your strength (roughly) by number of colonists+number of turrets*0.4+colony wealth+time spent, is time spent capped at some point or does the raidsize increase endlessly?

Here's a picture of the killbox of my most recent colony, has also been my most successful colony thus far. Any tips are welcome.

overview of colony, 17 colonists atm:

Pages: 1 2 [3]