Haha cool story, that was fun to read 
Gonna leave this here

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Gonna leave this here

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(rather, what it could mean)

)Quote from: Rikiki on May 21, 2015, 05:29:09 PM
As you read the source code, did you encounter the fun fishing event?
til now I only found gold though, need to keep fishing ^^
Quote from: LittleGreenStone on May 21, 2015, 07:05:51 AM
[...]
Fish do sleep, it'd make sense to be able to catch different ones during nighttime, when it comes to piers, yes, but not when it comes to fish tanks, where you can just wake the fish up, right? ^^
Also, fish, much like other animals, do grow during their sleep.
Question! Fishing rods (the only thing I've gotten my hands on so far) are required to catch fish, (also, for me it replaces shirts/button down shirts, intended or a mod conflict?).
There are also harpoons and those force field nets. I know quality plays a role it it, and harpoon's description says "for big fishes", but is there any actual difference in the amount of fish caught, the amount of time it takes to fish, or the type of fish caught, based on the type of tool used?
[...]
hahaQuote from: Rikiki on May 21, 2015, 01:42:48 AM
the comonnality only determines what kind of fish is caught (just think there are a ton of blueblade in the sea and only few sduiggles), not the catch success.


). You can fish at nighttime which is ok, you can hunt animals at night too; maybe later on add a night fish? An eel perhaps? 






Quote
May 11
The Sapper raid strategy and pawn duties now basically work. The raid spawns with at least one sapper (who has grenades), paths into the colony through walls and avoiding turret fields of fire, and uses explosives and mining to pass any walls or other blockers in the way.