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Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=899134090
More realistic starvation numbers. Basically pawns will eat the same amount as usual when food is there, but when they are starving they will starve much more slowly, and suffer severe performance penalties.
I felt that the colonists starve far too fast in the vanilla game. In real life a person can survive 3 weeks without food. This goes up significantly if the person has a lot of body fat. I think the record with vitamin supplements is over a year. Additionally starvation is a crippling illness and the effects should reflect this.
The hunger/starvation times are as follows (based on default starting hunger, not full) in hours (vanilla/this mod):
hungry - 8/10
very hungry - 12/17
starving(trivial) - 19/32
Minor starvation - 28/70
Moderate - 37/104
Severe - 46/116
Extreme(Unconscious) - 31/176
Death - 64/199
This means a colonist will now die after a bit over 8 days without food, instead of the vanilla 3.
Additional changes
-pawns recover from starvation slower
-pawns recover faster from starvation the more food they get (based on hunger level)
-starvation now comes with severe reductions to disease resistance, move speed and work speed (manipulation)
Update 2017.04.09
-Fixed an issue where food need was not initialised or could become uninitialised, resulting in pawns that were unable to eat and would eventually starve. The issue was rare but seemed to occur more frequently when mod was used with the SK-Hardcore pack
Update 2017.05.22
-Rewrote the mod using the harmony framework eliminating all known compatibility issues with other mods
Update 2017.07.07
-Updated mod to handle faction leaders frozen needs
Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=899134090
More realistic starvation numbers. Basically pawns will eat the same amount as usual when food is there, but when they are starving they will starve much more slowly, and suffer severe performance penalties.
I felt that the colonists starve far too fast in the vanilla game. In real life a person can survive 3 weeks without food. This goes up significantly if the person has a lot of body fat. I think the record with vitamin supplements is over a year. Additionally starvation is a crippling illness and the effects should reflect this.
The hunger/starvation times are as follows (based on default starting hunger, not full) in hours (vanilla/this mod):
hungry - 8/10
very hungry - 12/17
starving(trivial) - 19/32
Minor starvation - 28/70
Moderate - 37/104
Severe - 46/116
Extreme(Unconscious) - 31/176
Death - 64/199
This means a colonist will now die after a bit over 8 days without food, instead of the vanilla 3.
Additional changes
-pawns recover from starvation slower
-pawns recover faster from starvation the more food they get (based on hunger level)
-starvation now comes with severe reductions to disease resistance, move speed and work speed (manipulation)
Update 2017.04.09
-Fixed an issue where food need was not initialised or could become uninitialised, resulting in pawns that were unable to eat and would eventually starve. The issue was rare but seemed to occur more frequently when mod was used with the SK-Hardcore pack
Update 2017.05.22
-Rewrote the mod using the harmony framework eliminating all known compatibility issues with other mods
Update 2017.07.07
-Updated mod to handle faction leaders frozen needs