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Messages - Igabod

#1096
Mods / [mod request] removable floor tiles [solved]
September 29, 2014, 08:52:35 PM
I have been finding myself getting frustrated when I accidentally select concrete flooring instead of stone tile or whatever and don't notice it till after the construction has already started. It would be nice to be able to deconstruct floor tiles and I would love someone forever if they can manage to make this happen.

[edit to add] This has been solved by someone now. http://ludeon.com/forums/index.php?topic=6473.0
#1097
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.95
September 29, 2014, 02:10:47 AM
Quote from: ItchyFlea on September 14, 2014, 07:08:14 PM
Quote from: Geoblazer5 on September 14, 2014, 06:14:02 PM
Thxs but do you have any idea which mods might be interfering? i have most of the bigger mods ex. clutter, project armoury, rimrats, alpha muffalo, etc.
There is no way of knowing without downloading then checking each individual mod you use, and even if I found the problem, only the author of the offending mod could fix it, if a fix is possible. While I'm pretty sure a fix is possible in this case, the offending mod might have a good reason for modifying the biome definitions.

I encountered the same problem and disabled T's Better Crops mod and it works fine.

As for my appraisal of the mod, I only started a game in each of the new biomes and didn't play or anything so this is an incomplete opinion of it. But from what I saw it looks really nice. There needs to be at least a few sources of wood in the tundra and ice sheet maps though. As far as I could tell there wasn't a single tree in either biome on my test games. There are several types of trees on earth that grow in Tundra. And on an alien world you could possibly find some sort of tree that thrives on ice sheets despite the fact that there are no real world examples that I can think of.

I'll be giving these biomes a full play through soon and will have a better review then. Keep up the good work. Can't wait to see what you do with the rainforest biome.

[Edit to add] T has a better crops compatibility mod that you can use instead of the standard better crops mod. This will fix the issues regarding this mod.
#1098
Quote from: EdB on September 22, 2014, 08:45:18 PM
Quote from: Igabod on September 22, 2014, 06:46:01 PM
...I made 3 starting characters who were psychopathic cannibals last night and had lots of fun killing everybody who wandered into my town and cooking them up. My only criticism would be the cost for adding another starting colonist. I wanted to have 4 cannibals to start with but the cost for another one would have put me at -1000 points so I had to settle for 3...

I will definitely be trying a psycho-cannibal starting group!  It was hard to decide what to do with the points.  Adding an 4th colonist could be considered a bit cheat-y since it gives you a significant head-start--and I wanted to reflect that.  With the points, you definitely need to remove skill points and passions on your first 3 colonists to be able to afford a 4th.  That said, the release I did today lets you disable the points entirely (see my post above).  I should have included that in the first place--it's important that everyone has freedom to set things up the way that they want.  I'll make that option more prominent in a later release.

I can see how it would be cheat-y. But sometimes you just want to play out a scenario where you and your 3 best friends are colonists on an unknown world. Or re-enact Firefly. Or any other weird fantasy that rolls through your mind. That's where I see the best use for this mod. I'll definitely be downloading the update and giving it another run in a few minutes.

[Edit to add] After downloading the newest update I can say I am quite happy with the change. I was having so much fun with 4 cannibals. I put some limits on myself to compensate for the fact that I started with 4. I decided that I wasn't going to recruit any new colonists if they weren't at least a cannibal or a psychopath or both. This meant that in the short game I played I only had the 4 starting colonists. I also decided my colonists were against eating meat from animals but love human meat, just for giggles. I would still be playing this one if not for an unfortunate freak accident. While dismantling ancient stone buildings my only construction worker was crushed by the roof. Figured I could continue anyway, but then shortly afterward my hunter shot my only cook. Felt like it would be far too difficult to continue with only 2 colonists. I plan on using that preset again though. That was a fun game.
#1099
This mod is so awesome (along with your UI mod) that I've decided to make my first post on here just to sing it's praises. This is exactly what I was missing from the vanilla game to make it fit exactly into my ideas for how I want to play. I made 3 starting characters who were psychopathic cannibals last night and had lots of fun killing everybody who wandered into my town and cooking them up. My only criticism would be the cost for adding another starting colonist. I wanted to have 4 cannibals to start with but the cost for another one would have put me at -1000 points so I had to settle for 3. I think it could be 5 out of 5 stars with some tweaks to the starting points or point costs. I'd definitely rate it a 5 out of 5 for the idea but 4 of 5 for the current implementation of it. Keep up the good work. Can't wait to see what else you come up with.