So basically a hunt and destroy option? Sounds good, if I just want someone to kill something without any fancy micro-management.
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#17
General Discussion / Re: Theory about MECHANOIDS...its a bit interesting and scary...
September 12, 2014, 05:54:08 PM
My idea is that you'd have to take parts from already destroyed or incapacitated mechanoids, either repair them or use pristine parts, build a new mechanoid and then get completely untouched sensory systems and an artificial brain. Afterwards you'd need to power it up an voila, you have a mechanoid that you can use to fight raiders, grow crops or blow up corpses, or maybe protect you from hordes of squirrels. The mechanoid could then be slowly repaired by someone with a high Construction skill if any non-vital parts are damaged, but the mechanoid don't regen. A vital part such as a sensory part or artificial brain must be replaced with a new one.
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