Thanks for the feature request. I'll bring up to the devs the confusion about the columns and what exactly they mean, as new players may not have this knowledge.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#166
Bugs / Re: (1.3.3162 + Royalty) Herbal medicine bug in Caravan forming window
December 16, 2021, 08:01:43 PM #167
Bugs / Re: (1.3.3159 + Both) Received bugged Covert Complex Investigation mission
December 16, 2021, 07:58:36 PM
Thanks for the bug report and we apologize for the inconvenience with the quest. Thanks a lot for uploading the save, I'm currently collecting as many of these as we can so our devs can figure out the bug and fix it once and for all. I'll add this to our list.
#168
Bugs / Re: (1.3.3162 + Royalty) Animals are being chosen for slaughtering incorrectly
December 16, 2021, 07:57:22 PM
Thanks for the bug report and we apologize for the inconvenience. It does look like the incorrect elephant was slaughtered, due to priorities. If you have a save of this happening so I can experiment with what is going on in your save specifically. that would be greatly appreciate. You can see how to get me your save in the "How to report a bug" stickied topic.
#169
Bugs / Re: [1.3.3200 + Ideology] Conduit renders on top of switches
December 13, 2021, 07:57:07 PM
Thanks for the bug report, there have been issues with graphical glitches around conduits since 1.3 and the update of the rendering system and I will add this to the list of things to hopefully get addressed by the next patch.
#170
Bugs / Re: [1.3.3159 + both expansions]"Incapable of Animals" but skill displays a number
December 13, 2021, 07:52:05 PM
Thanks for the bug report. Canute is correct that hunting is related to the animal skill, though I'm not sure if this is displaying as intended either way as its obviously showing confusion. I will have the devs look it over and see if its a clarity issue or an actual bug.
#171
Mod bugs / Re: Rituals are considered bad at 100% quality
December 13, 2021, 07:41:33 PM
Thanks for the bug report. Unfortunately since this is a modded save it is difficult for me to determine the source of this issue. I will move your post to the correct sub forum.
#172
Bugs / Re: [1.3.3159 +royalty+ideology] Ascetic not disabling Elite/Surpreme expectations
December 13, 2021, 07:31:59 PM
Thanks for the bug report. After conferring with devs they have decided this is as intended.
#173
Bugs / Re: [1.3.3159] Once again, only the first favored apparel is providing buffs
December 13, 2021, 07:03:36 PM
Thanks for the bug report, and apologies for the inconvenience. I have gotten this to be reproduced in 1.3.3159 and it does seem that it has come back. Sometimes it happens unfortunately. I will get a bug report into the devs and hopefully we can get this fixed for good.
#174
Bugs / Re: [1.3.3159] Venerated animal mood buff is incorrect; skips first stage
December 13, 2021, 06:39:55 PM
Thanks for the bug report and apologies for the inconvenience of it. Also thanks for the provided save, it made researching the issue very easy. I believe what is happening is something that has happened elsewhere where things start at 1 instead of 0, so you start with a higher bonus than intended. I'll be posting this thread and the save to the devs for their review.
#175
Bugs / Re: Quest message bug
December 13, 2021, 06:17:52 PM
Thank you very much for the attached save with the generic tags, especially with the provided save. I am going to add this to our list of saves that have this issue so our devs can continue researching this.
#176
Bugs / Re: [1.3.3159] Biosculpture pods mess up safe drug timing, cause addictions
December 13, 2021, 06:14:55 PM
Thank you for the feature request, I will put it in my post for dev review!
#177
Bugs / Re: [1.3.3159 + both expansions] Relic sub quest error and not completable.
December 13, 2021, 06:13:03 PM
Thank you very much for the provided save, and we apologize for the inconvenience. I will add this to our list of errors of this nature while the devs research to resolve the issue.
#178
Bugs / Re: [1.3.3159 + both expansions] Warden stuck in a loop bringing meals to prisoner
November 18, 2021, 03:22:51 PM
Thanks for the bug report. I've been able to reproduce this using your provided save. Thanks for the time in uploading that save so I could easily see the issue. I'll get a report into the devs.
#179
Bugs / Re: [1.3.3159] Colonist instant kills at 0 disable organ harvest deaths
November 18, 2021, 02:15:33 PM
Thanks for the bug report, I've been able to reproduce this using your save. I appreciate you offering that very good demonstration of the issue. It does seem like the wording of the 0% instakill should mean that surgeries like this would still kill a pawn. I will need to talk to the devs and see if the bug is a text issue, where it should say this includes surgeries, or if surgeries were an oversight to be included.
#180
Bugs / Re: [1.3.3117 + both expansions] Disallowed area not respected during hunting
November 18, 2021, 01:50:46 PM
I've always thought of pawns generally as the human actors of the game. Either way, could you be more clear? It is very difficult for me to understand what is going on by describing all creatures as pawns. So which person is fleeing into a disallowed area? Are you referring to a human that caused a manhunter break in an animal they are hunting, then it turns around and chases the colonist? This then causes the colonist to flee in a random direction? If this is the case, it is intended behavior. During the 'fleeing' state, a pawn is not thinking rationally and won't obey restrictions. Shooting into an area is definitely intended behavior. I'll try and see if I can replicate the following hunter pawn actually going into a disallowed area.