Life support sounds like great fun, use it on prisoners and harvest all their organs
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#31
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - Life Support UPDATE (07.10.14)
October 08, 2014, 05:53:43 AM #32
Outdated / Re: [MOD] (Alpha 7) Thingamajigs
October 07, 2014, 03:53:45 PM
Yes, they'd be the most amazing colonists because they'd be the ones working to improve everything for the rest of them
#33
Releases / Re: [MOD] (Alpha 7) EdB Prepare Carefully (v1.2.1 - Updated Oct 06 2014)
October 07, 2014, 02:51:25 PM
RIP Skully
#34
Outdated / Re: [MOD] (Alpha 7) Thingamajigs
October 07, 2014, 02:06:59 PM
Starting to think a modding-free day should be proclaimed where no modder does any modding and just plays the damn game... You guys work too much
#35
Outdated / Re: [MOD] (Alpha 7) More Power - smaller solar panels
October 07, 2014, 10:40:13 AM
k1ll, try Enhanced Defence for the laser drill, it's modular so you can choose to omit the rest of the mod, but it has both a laser drill, for new vents, and a laser filler, to get rid of old ones (Idek why someone would wanna remove them but hey)
#36
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.0 [Modular TTM] *Partial Release
October 07, 2014, 08:32:40 AM
I mean incorporate it into the tech tree, so it feels like it fits more rather than being able to just get Prosthetics and bionic parts before you even get how to process metals
#37
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.0 [Modular TTM] *Partial Release
October 07, 2014, 07:57:45 AM
Could you see about adding a patch for Surgery Extended, Extended stoneworking and Mining & Co.?
#38
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition - 0.02 - 06/10/2014
October 06, 2014, 10:50:44 AM
I don't think the colonist upgrade station has been textures properly, I could be wrong though, it seems to be the only texture not working properly
And for Saymon, this mod is set up in a modular way, split up so that you can pick and choose, and Personal Shields can be activated independently of the others, so you can choose just to activate that if you want it alone
And for Saymon, this mod is set up in a modular way, split up so that you can pick and choose, and Personal Shields can be activated independently of the others, so you can choose just to activate that if you want it alone
#39
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition - 0.02 - 06/10/2014
October 06, 2014, 09:10:35 AM
Mark III replicator research tooltip could use a look at
#40
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition - 0.02 - 06/10/2014
October 06, 2014, 07:36:11 AM
There no longer seems to be a problem occurring, though I did update it to version 0.02 during that time, so either something you changed fixed it or it magically fixed itself
#41
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition - 0.02 - 06/10/2014
October 06, 2014, 07:20:38 AM
It was on a new map/world, downloaded a few mods at the same time that added new factions so needed to do that, I'll check momentarily to see what it says in the log
If it occurs again*
If it occurs again*
#42
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - Research Hotfixerino
October 06, 2014, 06:29:31 AM
Sweet thank you
#43
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition - 0.01 - 06/10/2014
October 06, 2014, 06:28:49 AM
Minor issue, when i place the laser drill (And yes I'm sure it's the drill not the filler) when it finishes construction it seems to just disappear without doing anything
#44
Outdated / Re: [MOD] (Alpha 7) Extended Stoneworking v0.92
October 06, 2014, 05:51:45 AM
Would it be possible to add your new stone chunks to the original stone bricks recipe? As they are used in some recipes on their own
#45
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Pheonix Edition - 0.01 - 06/10/2014
October 06, 2014, 04:41:37 AM
Could you tone back some of the research costs? 70k seems a bit extreme