Awesome, cheers
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#46
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Pheonix Edition - 0.01 - 06/10/2014
October 06, 2014, 03:59:10 AM #47
Outdated / Re: [MOD](Alpha 7) Mining & Co.: Deepdriller Mark II and MMS Mark I (V3.0, 05-10-14)
October 06, 2014, 03:58:05 AM
The mod could be more balanced, seeing as uranium can be used quite extensively in other mods, such as MAI you can get the assembler with little difficulty. The metal + silver production could use a little bit of slowing down, or ramping up the power cost a load, since you're essentially giving them resources for infinite power and power storage
#48
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Pheonix Edition - 0.01 - 06/10/2014
October 06, 2014, 03:53:26 AM
If you read at the top of the post it's modular, so you can play without the parts you want easily enough
#49
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - Alpha 7 Portorino!
October 06, 2014, 03:42:23 AM
Another mod that involves the desecration of human corpses? I'm in!
Edit: Isn't the Soylent Green Production research a little expensive? 30k research points when the highest vanilla is about 2k
Further Edit: And again research on Medical crafting seems a bit too high in price (50k)
Edit: Isn't the Soylent Green Production research a little expensive? 30k research points when the highest vanilla is about 2k
Further Edit: And again research on Medical crafting seems a bit too high in price (50k)
#50
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Pheonix Edition - 0.01 - 06/10/2014
October 06, 2014, 03:41:45 AM
Do we have a way to produce shells ourselves (Even if it's a bit expensive)? Because if not that means we rely on cargo drops (which aren't exactly a reliable source) and traders (Which again, aren't the most reliable)
#51
Outdated / Re: [MOD] (Alpha 7) Rimworld Zombie Apocalypse (v. 1.0 - Oct 03)
October 05, 2014, 04:56:53 PM
I found out that if you block the entire area behind sandbags and have a nicely hid away place, you wont get properly attacked by the zombies and they will fill in the rest of the map until you attack one, long story short i had 370 zombies on my map and complete protection from every other possible attacking force
#52
Outdated / Re: [MOD](Alpha 6)TechTreeMinami v2.9 [Power/Food/AnimHusbandry/New Textures + MAI]
October 05, 2014, 04:03:11 PM
I believe he is waiting for certain mods that are used as part of this to be updated, so relax, it can't be sped up
#53
Releases / Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.0 / 01.10.2014)
October 05, 2014, 11:43:13 AM
It'd be cool to be able to get some very expensive (say uranium and such in recipe) mods for MAI that just increase move speed or something, change out an arm for a certain tool which can specialize them and make them more efficient maybe.
Just a thought
Just a thought
#54
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 04, 2014, 07:14:38 PM
That's... Actually a very impressive mechanic, awesome
#55
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 04, 2014, 02:35:06 PM
For some reason I'm not getting any pact strength for my sacrifices, any ideas?
#56
Outdated / Re: [MOD] (Alpha 7) EdB Interface UI Mod (v2.2.2 - Updated Oct 4 2014)
October 04, 2014, 01:22:57 PM
Thank you for the amazingly fast response
#57
Outdated / Re: [MOD] (Alpha 7) EdB Interface UI Mod (v2.1.2 - Updated Oct 4 2014)
October 04, 2014, 12:42:39 PM
Is it just me or is the Categorized mode for inventory not working? or was that what you meant by the inventory dialogue not breaking down all your buildings and apparel by resource?
#58
Outdated / Re: [MOD] (Alpha 7) EdB Interface UI Mod (v2.1.2 - Updated Oct 4 2014)
October 04, 2014, 12:25:52 PM
Thank you for updating and adding the whole right click part, makes life much easier
#59
Outdated / Re: [MOD] (ALPHA 7) Blood Pact by JuliaEllie - ALPHA SEVEN! (F this S)
October 03, 2014, 05:23:29 PM
Thank you for the update and the beautiful meme comic :')
#60
Outdated / Re: [MOD] (Alpha 7) Extended Stoneworking v0.92
October 03, 2014, 03:34:17 AM
Awesome