Quote from: Tynan on November 08, 2013, 01:58:53 AM
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Do note that I don't use Unity's GameObject/Monobehaviour object/component system at all, however. I rolled my own of that just because theirs is a bit too mushy and much too poor in performance to handle all the interactions in RimWorld, and because they're not designed for a lockstep tile-based game.
I'm so glad to read that!

Before I backed your project in KS, I was a bit reluctant after having read you were using Unity. Fortunately for me, I finally did

I agree with what you said about poor performance for such kind of game so it's good you mix Unity use with your own code.
And let me say your game is great and it's been a long time since I've been such into a game (despite tons of good games released this year...). And it's very nice to read you so often in this forum. My only regret is not to have thought and started to make a game like this before you did

So congratulations and thanks for this game/dev Tynan!