I have a colony that worked fine for some time, but suddenly pawns started to move stacks around within a stockpile. At first I thought it is a mod issue (and I'm still not 100% it isn't, so I don't file this as a rimworld bug yet). I had two mods I thought could be the culprit, "JT Better Hauling", which prioritizes perishables in hauling, and "Stack merger", which consolidates serveral small stacks. But I disabled those two mods and it is still happening. Since none of the other mods I use should influence hauling/stacking (except for priority maybe, but not the what and where to), I'm now at a loss to find out, what is causing this. I searched the forum, if someone described a similar problem, but found nothing.
Is there any way to debug what part of the game (mod/core) caused a certain action?
To describe this problem again:
The four pawns to the right in the walk-in freezer are constantly picking up small stacks (sometimes full stacks, sometimes less) and dropping it on the square besides them. It is in the same stockpile, but it also happened at other stockpiles (e. g. the small rim-freezer to the left), where they pick up stacks and drop it on the floor, where there isn't even a stockpile. Then they pick it up again and put it back in the stockpile. This continues with a constant stream of "x started 10 jobs in 10 ticks" until they have something else with higher priority to do. Btw. the bug is not caused by the storage items (the shelves/barrels/freezers), because the weird behaviour occured before I built them as well.
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Is there any way to debug what part of the game (mod/core) caused a certain action?
To describe this problem again:
The four pawns to the right in the walk-in freezer are constantly picking up small stacks (sometimes full stacks, sometimes less) and dropping it on the square besides them. It is in the same stockpile, but it also happened at other stockpiles (e. g. the small rim-freezer to the left), where they pick up stacks and drop it on the floor, where there isn't even a stockpile. Then they pick it up again and put it back in the stockpile. This continues with a constant stream of "x started 10 jobs in 10 ticks" until they have something else with higher priority to do. Btw. the bug is not caused by the storage items (the shelves/barrels/freezers), because the weird behaviour occured before I built them as well.
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