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Messages - kingtyris

#106
Ideas / Insulated walls/doors
February 22, 2015, 12:08:26 AM
Can we have these? A good trade off could be that they are ugly and don't conduct electricity.
#107
General Discussion / No more fertilizer pumps
February 21, 2015, 07:58:15 PM
So fertilizer pumps are gone from the game now... What do we do about terraforming then? I'm afraid to start boreal forest biomes already because it a marsh spam-fest, and now I have no recourse to fix it =/
#108
Quote from: jabbamonkey on February 18, 2015, 10:41:44 PM
Alpha 9 is out!!!! Please update!!!!  The droids are my favorite!!!!

Seconded
#109
Ideas / Instead of 3 mortars and 1 ammo type...
February 19, 2015, 07:42:04 PM
How about allowing three ammo types(Explosive, EMP, and incendiary) to be fired from one mortar? Honestly, I rarely build EMP mortars because they're such a specialty weapon, and I've never built an incendiary mortar. Having one mortar with 3 ammo types seems so much simpler.
#110
Ideas / Re: Rolling all starting colonists at once
February 18, 2015, 07:12:46 PM
I like the idea of having to re-roll all three colonists at once. Gives a nice balance between getting rid of potentially awful colonists and scumming until you have 3 uber colonists.
#111
Fantastic mod btw. I love it. Once I dl'd it, I've spent at least a week straight replaying the game. I'm hooked. Thanks. Adds in mid and later game content that I've been dying for.
#112
Why... why?!..

WHY don't the Jaffa have little X slits on their bellies? :'(
#113
Ideas / Re: Metal Ingots
February 14, 2015, 11:14:50 AM
I like it. Maybe also add a sawmill to convert logs to boards.
#114
Yes, this. +1
#115
Mipen, I love LOVE your mod! Great work man! Can I make a small suggestion? Is there any way you can change the recipe for sand bags from steel to cloth and sand? It just seems so much more... Logical that way!
#116
Mods / Re: New Graphics For The Game
February 11, 2015, 10:49:00 PM
Terrific skins! With the exception of the animals, which I think look better as they are in-game. I especially like the nutrient paste dispenser :D
#117
Ideas / Re: Carrying a Ranged AND a Melee weapon
February 10, 2015, 09:34:40 PM
Maybe add in weapon sizes? Like say a colonist can carry 3 size units. A pistol is 1 size unit, and a longsword is 2, so there's your 3. Or you can carry an LMG which is 2, and then only have enough room left for a knife or a shiv. And then a Minigun would be 3 units, and it would be the only weapon you could carry.

I really just want my colonists to be able to grab a lunch to carry with them. Maybe script the AI so that they pack a lunch if they are going to travel a certain distance away from your food stockpile.
#118
Ideas / Re: Health System Improvements
February 08, 2015, 12:35:45 AM
Given that its a game requiring a certain amount of imagination, I always just assumed that the arrows hit a blood vessel and the arm had to be amputated. Part of the fun is filling in your own details.
#119
Ideas / Re: Health System Improvements
February 07, 2015, 01:38:11 PM
First, let me admit that I didn't read the whole post, but rather scanned it. So if I misrepresent or misunderstand anything you've written, please let me know.

It seems to me that you're beef with the health system is that it isn't realistic enough? While I agree that there are finer details that could be made more realistic, on the whole I think the health system as it is now strikes a good balance between realism and good game play.
#120
Ideas / Re: Manually opened doors
February 07, 2015, 01:34:36 PM
+1, this is very necessary. Since all colonists carry keys, maybe instead of 'locking' doors to prevent colonists going through, instead doors can be forbidden like other objects, and unlocked doors will allow animals and attackers through.