If religion were implemented, I'd like to see it
A) Tied to the 'fun' and 'mood' systems
and
B) Trait-based
So say, a pawn may be spawned with the 'devout monotheist' or 'casual polytheist' traits, and depended on how fervent they are they could take a simple mood debuff if they go too long without having a place to worship. Just add like 3 religions like monotheist, polytheist, and shamanist and you're set. Monotheists could have a podium with a holy book that they pray at, maybe polytheists have an altar where they burn offerings of raw meat, and shamans have an outdoor garden area to pray at. Recent prayers/offerings could give them a mood buff.
I think this way we could have a meaningful yet non-convoluted religion system.
A) Tied to the 'fun' and 'mood' systems
and
B) Trait-based
So say, a pawn may be spawned with the 'devout monotheist' or 'casual polytheist' traits, and depended on how fervent they are they could take a simple mood debuff if they go too long without having a place to worship. Just add like 3 religions like monotheist, polytheist, and shamanist and you're set. Monotheists could have a podium with a holy book that they pray at, maybe polytheists have an altar where they burn offerings of raw meat, and shamans have an outdoor garden area to pray at. Recent prayers/offerings could give them a mood buff.
I think this way we could have a meaningful yet non-convoluted religion system.
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