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Topics - Jack_Treehorn

#1
Ideas / New Funny / Interesting Events.
January 19, 2017, 12:03:22 PM
Here is a few suggestions for funny/interesting events that could easily be added to the game. Post your own if you think of any good ones.

- Pawn has started bottling her own breast milk
- Had an accident in pants (similar to hide in room)
- Pawn fell in love with Pet Animal. (Pawn spends a lot  of time with the animal)
- Pawn has Hey fever. (Pawn needs to stay indoors)
- Pawn has a Huge Zit (Negative for pawns who see the zit, and goes away in two days)
#2
I was placing down the kitchen and before the walls were down a cassowary got caught inside. I thought it would have enough food brought in by the chefs to survive and not go crazy on one of my colonists. About one or two seasons later the cassowary mined through my limestone walled kitchen and escaped. I'm not sure if that behaviour was intended for the cassowary's.
#3
Ideas / Prioritise butcher over cooking.
April 12, 2016, 12:00:31 AM
I have a couple of suggestions first is to prioritise butcher over cooking so that it automates cooking better meals. At the moment the only way is to do it manually or get 2 cooks working at the same time. Its an easy fix to get that essential production chain working.

A designate workstation button to choose which colonist works would be good aswell. Because I want my psychopaths butchering humans and not my high level cook. At the moment the slider only goes one way (minimum cooking level). could help with Artists, Tailors and Smithys.

Acid rain destroys all weapons and clothing left out, increased wear on exposed clothing. Medical conditions- a rash building to acid burns and scarring.

A mod suggestion is a chili plant and capsicum spray. one time use and makes the target colonist run around like they were on fire in addition to several debuffs (vision ect.) oh and I would love some sort of gas bomb but that might be asking a bit too much. Thanks for hearing me out.
#4
Ideas / New colonist death sound.
April 03, 2016, 08:42:10 AM
I think the death sound needs to be updated. When a colonist dies all that happens is a *Beep*. I know investigating the death and how it happened is the cool part. However I think something needs to grab your attention emotionally when colonists die, especially in battle. Changing the *Beep* sound to something like male and female *Ugh* or perhaps a quick yell or scream will grab your attention and give you that sinking feeling that its all too late.
#5
Mods / [Mod request] Predator Bird Cassowary
August 29, 2015, 05:51:55 PM
How good would it be if there were a species of predator bird called the cassowary in the jungle biome? They would be protective of their eggs and attack any human too close. They are extremely fast and deadly. It would create obstacles to avoid when sending out hunting/gathering groups and it would be entertaining when raiders get too close. https://www.youtube.com/watch?v=R3jekOzKnmo
#6
Video / Alpha 8 Tundra Let's Play
December 11, 2014, 06:18:46 PM
Hey people, My name is Jack Treehorn a Australian gamer/you tuber and long time fan of this game.
I have just started an alpha 8 play through in the tundra, should be a whole lot of fun.


Episode 1 Tundra Biome Colony: http://youtu.be/JsqJlzkHQSQ

Episode 2 Refrigeration and heating: http://youtu.be/eZNG8ht31eI

Episode 3 Workplace Injuries: http://youtu.be/pWV5G7Ydmiw

Episode 4 Material Matters: http://youtu.be/zzS_FdCDM90

Episode 5 First Raider : http://youtu.be/nzYZFDstUUw