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Messages - Mechanoid Hivemind

#151
Outdated / Re: [A12d] World of Kalashnikov.
December 27, 2015, 01:17:28 PM
what weapons are included?
and some screen shots would be cool too
#152
But...its like a red button.....i wanna push it :(
#153
Outdated / Re: [A12] Heavy defences 0.07 (24/12/2015)
December 25, 2015, 08:19:06 AM
Can you give a rapid fire mortar? that burst fires 3 rounds? a little less accurate, than the vanilla one?
and a flame thrower turret? please, you will complete my enhanced vanilla gameplay
#154
Ideas / Re: Nuclear power
December 25, 2015, 01:05:29 AM
Quote from: Thane on December 08, 2015, 11:21:59 PM
I like this idea. *Throws Yellow Cake on the ground* That cake was not sweet and delicious and did not contain flour, eggs, sugar or milk. :D
Ha science joke i love it
yellow cake uranium
#155
Off-Topic / Re: Pencil things.
December 23, 2015, 02:35:03 PM
Quote from: A Friend on December 23, 2015, 03:06:37 AM
What I came up with in 30 minutes. Looks like Satan if he was hitting on girls at a bar.


NOW GIVE ME THAT PAT-PAT.
Hey wanna be the under world queen? Yup thats right i am the king of hot and shawty you smokin ;)
you win lmao damn
#156
Off-Topic / Re: Pencil things.
December 23, 2015, 01:12:04 AM
Okay Okay i issue a challenge to you, draw a death claw, yeah, take it and win you get a pat on the back and a gold star, lose or forfit you will lose your title of bad ass drawer (not really just to get you motivated;) )
#157
Off-Topic / Re: Pencil things.
December 22, 2015, 12:44:42 AM
Kick ass man
#158
Off-Topic / Re: Pencil things.
December 19, 2015, 03:46:17 AM
Doodle up one of those darkness slug monsters i wanna see what you can come up with
#159
Quote from: Ungrateful on December 03, 2015, 12:20:18 AM
So is your mod compatible with rimfire weapons and if not... do you know of any patches that would make it compatible?
will the craft guns work with the CR?
#160
is it compatible with CR? i dont wanna start a new world with out either of these :(
#161
General Discussion / Re: Y'all gotta see this
December 11, 2015, 12:51:14 AM
Yeah i had a wander join shortly after i landed. i forgot to pause, i went afk for a few mins to use the restroom
#162
General Discussion / Re: Y'all gotta see this
December 07, 2015, 02:58:21 AM
i like it saves me a choke point to make
#163
Quote from: Defection on December 06, 2015, 05:15:26 PM
Dead ones don't become zombies even if brain is not damaged at all.How long do you need to wait for them to become zombies?Or it is because i'm using Medical XP mod and it uses corpses for practice?
is the virus airborne yet? it should say down by where it tells you the weather
#164
General Discussion / Y'all gotta see this
December 06, 2015, 06:23:37 PM
Okay i booted rimworld up after staying away for a few months and added combat realism and the backstories as well as edbs mods, first world and where i landed there is only 1 way in to my soon to be base
#165
Night, you need to delete the modconfig folder search %appdata% go to locallow, find ludeon studios, click rimworld, configs, then the modconfig should be there, right click and delete, then re launch rimworld and tada done.