Wow that was quick and okay ill double check my mod version
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#451
Outdated / Re: [MOD] (Alpha 9) EdB Interface UI Mod (v2.6.3 - Updated 22 Feb 2015)
February 22, 2015, 11:57:24 PM #452
Outdated / Re: [MOD] (Alpha 9) EdB Interface UI Mod (v2.6.3 - Updated 22 Feb 2015)
February 22, 2015, 11:28:08 PM
I am getting this error when i start up and the conduit walls are missing. Like i cant select them at all there is no icon for them
[attachment deleted due to age]
[attachment deleted due to age]
#453
Bugs / Re: Cassandra on challenge not sending attackers
February 22, 2015, 11:04:28 PM
i am now 5 months in and still nothing :/
#454
Bugs / Re: Cassandra on challenge not sending attackers
February 22, 2015, 05:04:28 PM
I am seeing this to. i havnt been attacked yet and i am 2months in to my new colony and i am running no mods at the moment
#455
Outdated / Re: [MOD] (Alpha 9) Less Incident Trolling (V 1.2.1 / 21.02.2015)
February 22, 2015, 05:03:24 PM
I am seeing the same thing my colony is like 2 months in and i havnt had any raids yet i am gonna post this in the bugs section
#456
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 0.0 [Test release]
February 20, 2015, 05:59:34 AM
I'd love to help you test this out. I am assuming new colony?
#457
Mods / Mod request: Trader calling
February 17, 2015, 01:33:37 AM
I would want the ability to call a trader to come by because i run a huge cotton farm with my sla.......i mean loyal employees...Yes employees.......and getting a trader to stop by takes way to long haveing the ability to all and exotics trader would be so nice cause i can start to make clothing out of the cotton.
Thanks
Thanks
#458
Outdated / Re: [MOD] (Alpha 8) Defend That Colony! New Stuff!(v1.1 update: 21/01/15)
February 16, 2015, 03:22:17 AMQuote from: elStrages on February 16, 2015, 03:09:04 AMI am kinda confused at how the sandbags work i have the extra strength ones set up
Getting off topic guys... So...
I will be looking at this mod around the end of the week is there anything you think you would like to see it it?
T=trench
S=your sand bags
B=barbed-wire
W=sandstone walls
wTTTTTTw
wSSSSSw
wBBBBBw
w w
w ^ w
|
(incoming attack wave)
Like so with sandstone walls around them. I have lose 3 colonist to enemy fire so far and most of them have power armour on. Why does it not help or does it and i am blind?
Also i want barb wire to hurt not stop that be kinda cool.
#459
Releases / Re: [MOD] (Alpha 8) Crash Landing v1.25 (26-01-2015)
February 14, 2015, 01:22:59 AM
Is it suppose to happen even with out the scenario mod from EBd? Because if i make a new colony with out the scenario start nothing falls its normal? HALP please
#460
Outdated / Re: [Mod] (Alpha 8) Industrialisation v0.95 beta (30-01-2015) big update!!!
February 10, 2015, 02:14:33 AMQuote from: eatKenny on February 09, 2015, 12:50:48 PMNot a big deal dont rush this or nothing i was only curious, i do believe your mod is the only one with hazmatsQuote from: Mechanoid HiveMind on February 09, 2015, 10:02:52 AMQuote from: eatKenny on February 09, 2015, 03:53:47 AMCould you also get the suits to work with crash landings reactor? i hate when that stupid thing lands right in the middle of my small campQuote from: Mechanoid HiveMind on February 08, 2015, 08:42:49 PM
hazmat suits from your mod too?
Yes, will be included in next update.
oh i never checked "crash landing" mod but it may possible to make the suit work with that mod.
#461
Outdated / Re: [MOD](Alpha 8) Prison Improvements
February 09, 2015, 10:07:00 AMQuote from: Wastelander on February 08, 2015, 03:06:41 PMAh it might be lemme checkQuote from: Mechanoid HiveMind on February 08, 2015, 02:56:18 PM
I am also seeing an issue with the hoppers on the sides of the prison o mat. When the cook fills it the other people run in there and take the food back out to my freezer
Did that start happening with the installation of this mod? I don't think I messed with the hauling stuff at all...
Is the storage zone in the freezer is set to a higher priority than the hopper?
#462
Outdated / Re: [Mod] (Alpha 8) Industrialisation v0.95 beta (30-01-2015) big update!!!
February 09, 2015, 10:02:52 AMQuote from: eatKenny on February 09, 2015, 03:53:47 AMCould you also get the suits to work with crash landings reactor? i hate when that stupid thing lands right in the middle of my small campQuote from: Mechanoid HiveMind on February 08, 2015, 08:42:49 PM
hazmat suits from your mod too?
Yes, will be included in next update.
#463
Outdated / Re: [Mod] (Alpha 8) Industrialisation v0.95 beta (30-01-2015) big update!!!
February 08, 2015, 08:42:49 PM
hazmat suits from your mod too?
#464
Support / Re: inserting an image
February 08, 2015, 06:33:42 PM
HA thats funny did you make that just for this post? and i found it out lmao after i had a break down and at all m poptarts
#465
Outdated / Re: [MOD] (Alpha 7) TTM[Custom Events] v2.3d 5 New Events! Alpha 7!!
February 08, 2015, 03:52:32 PM
This is what i got?
[attachment deleted due to age]
[attachment deleted due to age]