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Messages - Nimr_Tiger

#1
Oh man, I got baited so hard I think I'm going to log off the computer for the night.
#2
General Discussion / Any way to create incinerators?
December 17, 2014, 02:31:20 PM
I was really looking forward to getting to use heaters to create incinerator rooms and such :( Am I mistaken, is this just not possible? Am I not doing it right? Will there be mods to create such items? Throwing molotovs at the ground is pretty crude tbh.
#3
Gah, the new alpha release has highlighted how much I rely on this mod erryday
#4
General Discussion / Re: Updates Taking Forever
November 30, 2014, 02:33:00 PM
Quote from: keylocke on November 30, 2014, 12:11:02 PM
(it's like i'm outside the kitchen and i can smell the delicious stuff that tynan is cooking.. haha)  ;D
Considering right now it looks like he's cooking up ways to cause people to burst into flames and harvest their organs,  it seems that the kitchen analogy is a bit strange. Granted it'd probably work for most kitchens in rimworld  8)
#5
Wonder how long until people just make everything into furries.
#6
Is fortification mod still for alpha 6?-
#7
This still being developed?
#8
How is this different from the *other* extended surgery mod?
#9
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
October 18, 2014, 04:00:08 PM
Quote from: brunayla on October 17, 2014, 06:26:23 PM

Thank you sir

That is the type of input I was looking for.  That being said I have completely rewritten the mod and will be releasing an up date soon.
Lookin forward to it!
#10
Any idea when we can expect an update to RW?
#11
My game feel so empty without RW! My snipers have to be standing next to the enemy, and I've shot people in the head multiple times with no effect!
#12
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
October 17, 2014, 03:49:11 PM
Quote from: brunayla on October 15, 2014, 03:12:25 PM
Hay All,

I think that I have gotten most if not all of the bugs out of it.

Skullywag could you take a look at it and tell me what you think?

Embrasures 2.0.9
https://www.dropbox.com/s/a1u5wwhvsfspt80/Embrasures%202.0.9.zip?dl=0

Brunayla
I hope that I am not sticking my nose in where it isn't wanted, but I downloaded that and installed that version, and the only error I got was from a line in the embrasure file that didn't define any research project. Since it was blank and there was no corresponding ResearchProjectDef, I simply deleted it and the rest works wonderfully. Even the 'Stuff' functionality appears to work just fine.
#13
Quote from: Spectre on September 23, 2014, 02:52:09 PM
Minor bug or perhaps I'm missing something. I gave my guy 14 points in shooting and made him incredibly pale. In game he's tanned with 10 points in shooting, I've also noticed it with other colonists I make as well, there skills don't seem to set properly.
That may have something to do with the bug I've seen regarding certain values not saving properly in the presets.
#14
Quote from: skullywag on September 23, 2014, 03:25:05 PM
Quote from: EdB on September 23, 2014, 11:46:08 AM
Quote from: Nimr_Tiger on September 23, 2014, 11:35:21 AM
I seem to have a slight bug when an existing colonist goes on a mental break, is arrested and eventually recruited back, it seems they don't appear back in the colonist bar. Is this intended?
Thank you both for the info, that definitely works for the time being.
Not as intended.  That's a bug--I will take a look.  I expect that if you save and reload the game that they will show up the bar as expected.

Double confirming this bug...not major at all a quick reload does indeed fix it.
#15
I seem to have a slight bug when an existing colonist goes on a mental break, is arrested and eventually recruited back, it seems they don't appear back in the colonist bar. Is this intended?