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Messages - 123nick

#136
Ideas / Re: Tribal Start + Heat wave = Broken
August 07, 2016, 03:29:23 AM
Quote from: Locklave on August 05, 2016, 02:39:15 PM
Quote from: Vegtamr on August 04, 2016, 08:34:15 AM
cowboy hat is the only way :C and dusters if u are fast enough

It's not really viable because of the giant penalty for being tribal, even basic stone working is a 200% penalty. Higher tech stuff like advanced clothing is worse with a bigger penalty.

I love this mode, I want a fix bad.

i mean, you can change the starting scenario too include dusters and cowboy hats?
#137
Ideas / low-resolution graphics setting
August 07, 2016, 01:43:54 AM
maybe allow using low-resolution and low-filesize textures and etc to reduce ram usage?
#138
Releases / Re: [A14] Mending
August 06, 2016, 10:23:07 PM
someone did something similiar on steam workshop? http://steamcommunity.com/sharedfiles/filedetails/?id=733997423
#139
is this updated too A14? the title says its for A13
#140
Quote from: cuproPanda on August 06, 2016, 01:46:09 PM
Quote from: 123nick on August 06, 2016, 03:31:43 AM
Quote from: cuproPanda on August 04, 2016, 12:17:20 PM
Quote from: 123nick on August 04, 2016, 04:43:19 AM
hey, i think there might be a bug with unifier. im using core panda, and industrialization, with industrialialization loading first, and core panda second, but when i click on the bills button to add a bill to the unifier within the bill tab, i get a bug too the debug log: Created FloatMenu with no options. Closing. and there is no recipes available. also, industrialization floor tiles and cuprop panda copper floor tiles both have the same name, so it seems that industrialization is overwriting your floor tiles, which is a bit of a nuisance as the industrialization copper tiles dont have the cleanliness bonus.

You have to download the recipes, too. I kept them separate so people wouldn't just download all the recipes when they only needed 1 or 2

ok, thanks! also, can you rename your floor tiles too "sanitary copper tiles" or something? so that way it does not conflict with industrialization floor tiles, which dont have the cleanliness bonus.

I just thought the tiles from Industrialisation weren't craftable. Strange how the defNames were different but they still conflicted, I guess it's a quirk with the terrain system. I fixed it.

MANY thanks! i love your mods btw, like how you can get fresh water from a well, and etc. maybe you can make a water purifier? its like the well, but cost steel, like 20-40 steel, and it can be placed near water ,and with some power, you can use it to gather water, but only if its near a water tile.
#141
also, is this mod on the steam workshop?

edit: also, can you make a new floor- poured concrete? its like normal concrete , but with a seperate def name that doesent modify the vanilla core concrete, that is made from your mods concrete resource?
#142
Quote from: balketh on August 04, 2016, 01:33:33 AM
Quote from: eatKenny on August 03, 2016, 01:48:17 PM
yes i will make coolant craftble after i add water to the mod. may take some time though.

Yay, -another- copied resource. Guess I'll add it to Cupro's Unifier. Might just replace it outright in my copy with water that already exists. Hate seeing five different types of X or Y in my game, but ah well, every mod wants to be self sufficient I guess!

because of cupros unifier, it isnt really a big deal. a problem howeve,r was that both this mod and cupropanda core both had a floor called "copper tiles" and industrialization floor copper overwritten the cupropanda copper floor tiles, but i suggested to him that he name his copper floors "sanitary copper tiles" because of the cleanliness buff they give, so now its not a problem anymore :)
#143
im not really asking for a fix- im pretty sure this has to do with a lack of RAM,  because i am using a lot of mods. however, when i crash due to a lack of ram, it usually doesnt give me this error.

output.log:

https://gist.github.com/199ebbace8012a764112ec674e0a16d7

error.log:

https://gist.github.com/88ca751435f4e342ba3ca1a24e52aaef
#144
Quote from: cuproPanda on August 04, 2016, 12:17:20 PM
Quote from: 123nick on August 04, 2016, 04:43:19 AM
hey, i think there might be a bug with unifier. im using core panda, and industrialization, with industrialialization loading first, and core panda second, but when i click on the bills button to add a bill to the unifier within the bill tab, i get a bug too the debug log: Created FloatMenu with no options. Closing. and there is no recipes available. also, industrialization floor tiles and cuprop panda copper floor tiles both have the same name, so it seems that industrialization is overwriting your floor tiles, which is a bit of a nuisance as the industrialization copper tiles dont have the cleanliness bonus.

You have to download the recipes, too. I kept them separate so people wouldn't just download all the recipes when they only needed 1 or 2

ok, thanks! also, can you rename your floor tiles too "sanitary copper tiles" or something? so that way it does not conflict with industrialization floor tiles, which dont have the cleanliness bonus.
#145
Help / Re: cyborgs! except they no have bionics....
August 06, 2016, 03:21:14 AM
this may be a bit old, but from the glitter tech mod, Orion corporation faction has people with a high chance too have a Orion Exoskeleton bionic in the spine, so you might be able to look at that code and see if it can relate to your mod.
#146
Ideas / Re: Labcoats and other apparell
August 05, 2016, 11:57:23 PM
Quote from: Illusion Distort on August 05, 2016, 05:34:23 PM
More apparell with boosts. Workclothes for stonecutting and sterile white coats for doctors and scientist.

theres a mod that does this, sorta. aparrello 2 , by shinzy.
#147
Quote from: Wex on August 05, 2016, 11:37:38 PM
I am baffled.
I don't know if you are a troll or are you using an automatic translator.
Either way, it's funny.

i think its a poor translator. i think he means using carbon dioxide to allow colonist oo get resources from steam geyser vents?
#148
Outdated / Re: [A14] Miniaturisation Overloaded
August 05, 2016, 10:34:50 PM
thanks for merging the pull request notfood :) a question- is it updated on the steam workshop aswell?
#149
is this being continued? i just found it today, but i realized that there hasnt been any new entrys. also, what mods do u use?
#150
Quote from: biship on August 05, 2016, 05:52:57 AM
Quote from: kaptain_kavern on August 05, 2016, 04:09:37 AM
Haha man you're trending on Reddit : https://www.reddit.com/r/RimWorld/comments/4w40h7/slaves_i_want_some/

i was the one who posted the link too this mod, in the comments.

Yeah, thanks to Reddit I found this mod. Keep up the good work 1000101 :)