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Messages - 123nick

#271
Quote from: spoonshortage on July 21, 2016, 07:45:57 AM
Quote from: 123nick on July 21, 2016, 07:21:10 AM
will this work with EPOE?

yes, as you can read above both are compatible ;)

thanks, i shouldve read it first.
#272
Outdated / Re: [A14] Colony Manager
July 21, 2016, 07:58:22 AM
hey i have a suggestion, for hunting- maybe have a button too cancel the hunting designation on animals that leave the area, so that way a animal that may have wandered into your hunting area, only too wander out of it much later, doesent cause your colonists too go walking for days too find it and kill it.
#273
will this work with EPOE?
#274
Releases / Re: [A14] Miniaturisation
July 21, 2016, 07:05:09 AM
will this be made compatible with modded buildings, like the MAI assembler and the subspace transponder?
#275
sorry if this has been answered, but will this be updated for A14? i would love that dearly, this mod is pretty awesome
#276
General Discussion / Re: Alpha 15 and children
July 21, 2016, 03:00:50 AM
Quote from: thelordfeather on July 20, 2016, 11:03:49 AM
It wasn't the alpha 15 changelog, it's the alpha 14 changelog! https://ludeon.com/rimworld/RimWorldGitLogA13toA14.txt

where did u get the link too that??
#277
Quote from: MasterD1085 on July 20, 2016, 10:14:10 PM
So I don't have access to the steam workshop.   Just wondering if anyone wants to maybe share some of their scenarios here perhaps?  I'd like to try some out.

Also does anyone happen to know what value I'd have to add to increase plant growing speed?   Not the actual sowing speed, but the growth rate.   I'd like to add it to a scenario for a solo tribal guy.   But in order for a tribal guy to survive in an ice sheet he needs wood.  So I want to increase plant growth rate so he can actually plant and grown trees with just torch lights lol.   The trees only grow at 20% in soil, and are unable to yield wood because they don't hit a certain growth percent.

there is a thing too download from the steam workshop: http://steamworkshopdownloader.com but it doesent work for rimworld :/ however, it says that it is because its disallowed, so maybe tynan might be able too somehow allow it? idk, it works for skyrim .
#278
Quote from: giannikampa on July 21, 2016, 02:38:59 AM
i took trader's muffalo drunk (then dead) in A13 easily, wherever they camped i would add a stockpile with critical on beer and waited the outcome, in A14 it looks this won't work anymore..still testing tho

maybe its because its your beer, they wont eat it,  so maybe u need too forbid it after its hauled
#279
Quote from: Chibiabos on July 20, 2016, 11:20:53 PM
I've gotten a lot of free stuff from a trader when their muffalo got into my freezer and drank itself to pass out from my beer. XD  Totally worth the beer I lost.

wow, that is really cool! and its worth further investigation: what if you left a lot of beer out, and traders haulers would drink it, pass out, and you could take their loot.
#280
when using fluffy relations, is htere any way too see the info-screen of a faction? this image should clearify what i mean:



clicking the button would open up a screen showing information about the faction, but with fluffy relations i dont think that button shows up anywhere.
#281
this is compatible with existing colonys, right?
#282
nice too see this for A14 :D
#283
Quote from: makapse on July 20, 2016, 05:39:25 PM
what are all the mods you are using? Cause that looks like a mining dig for plains

http://i.imgur.com/JyWCbuI.gifv

you can right-click and press "show controls" too slow it down or pause it

along with those mods, some mods not on steam are:
CCL
Edb prepare carefully
corepanda(for cupropandas mods)
izzysentials core
ESM mine vein
ESM mountain temp
ESM smooth wall
ABC suit
cupros drinks
dwarven crafts
Powerless!
quarry (this is the mod that adds the brown quarry in the second pic)
Izzyssentials Furniture 1.03 A14
Izzyssentials Hydro 1.03 A14
Izzyssentials Lights 1.03 A14
Izzyssentials Solar 1.03 A14
Izzyssentials Switch 1.03 A14
#284
Quote from: Mechanoid Hivemind on July 20, 2016, 04:57:12 PM
What's that brown building thing? in the second pic

thats the quarry from cupropandas mods. its a thing you can built and you can send colonist too go mine at it, up too four, and it gives rock chunks and resources.
#285
right now, a muffalo of a trader had a heart attack, and i got a ton of silver, a psychic insanity lance, and a animal pulser :D

pictures:




edit: the muffalo died too, so now i also get free meat  ;D