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Messages - 123nick

#46
Outdated / Re: [A16] Low Pop Storytellers (v1)
January 09, 2017, 05:52:25 PM
this is cool, but maybe also storytellers that do the oposite, increase the normal ammount of pawns to like, idk, but larger than vanilla.
#47
now, most visitors have the red text saying they dont know my colonists enough to want to join, like, almost all of them. is this intended? only time i managed to recruit was a family member of a colony, but if the visitor isnt like, having a relation with the colony members, then it seems impossible to recruit them, which may be intended. maybe allow bribes to be administered to guests, too increase there chance of joining, or gifts of items with high market values.
#48
Quote from: Morgloz on January 07, 2017, 12:57:23 PM
ok A16 version is out!, Ductwork is disabled until I finish it. Sorry for the wait


ok, good luck with the recoding of ductwork. i hope there is few bugs to fix and few obstacles in doing so.
#49
Outdated / Re: [A16] Enhanced Development - 2017-01-05
January 07, 2017, 08:18:18 PM
Quote from: RoronoaDroagon on January 07, 2017, 05:35:17 PM
hello
awesome mod, use it in my mod colection, love it ^^
just wondering if this was the mod that had the embrasures that could be used as doors??
the embrasures could be retracted down in the ground and you could even toggel the embrasure effect/status to a normal wall/full wall??
whould be awesome to have that ^^

i remember that mod, it was mechanical defense 2 and not this one, and i dont think mechanical defense was updated.

also, will 24 hour plants be updated soon?
#50
what mods are from 294100 ? that is the steam app-ID for rimworld.
#51
Releases / Re: [A16] Cave biome V16.0 (08-01-2017)
January 07, 2017, 07:08:38 PM
Quote from: Rikiki on May 18, 2015, 06:12:28 PM
Cave biome

  This mod adds a new biome: caves! Explore and settle a new colony into the deep and labyrinthic tunnels deep underground.




Download
Starting a new world is necessary.
See first message please.

Features

  • Adds a new biome with custom caveworld flora.
  • Permanent darkness so growing will be hard.
  • Plants can serve different purposes: food, wood, ...
  • Most events can still happen (you will get raided!).

Technical support
Known issue: multi-colonies is not well managed yet (mortars will be not be buildable for example).

Any constructive criticism is always welcome! :)

Changelog
V16.0
* Initial release.


Modders note
You may be interrested in the following features:

  • Map generation (GenStep)

License
You are free to get inspiration from this little work and include it in any other mod/modpack. Just put a link to this thread so people can use it as a standalone version too.
So this is basically licensed under http://creativecommons.org/licenses/by/4.0/.

did you know theres already a indevelopment cave mod? https://ludeon.com/forums/index.php?topic=28140.0

not that theres anything bad with 2 cave mods, just want too let you know.
#52
i think theres a bug with this and pyschology, whenever a pawn has a stroke, it does not make an notification, but the pawn gets incapacitated and wounded, and it still mostly works. here:
#53
Outdated / Re: [A16] Miniaturisation Overloaded
January 06, 2017, 11:08:58 PM
how does it work if you are subscribed to this mod on workshop, but also have a mod compatible, with a miniaturisation def for it, but its installed manually in the mod folder in rimworld? will it also get affected? it does not seem so, i tested with RTGs, as it got updated to A16 by someone.
#54
Outdated / Re: [A16] Psychology (2017-1-5)
January 05, 2017, 09:24:00 PM
how does this mod interacts with several puffins mods? like romance diversified,  rumors and deception, etc?
#55
a question, is there a bonus too having a guest room that is labeled as a "guest room"? so by not putting other stuff in it, making it NOT a guest room, will visitors get a penalty too hospitality?
#56
Releases / Re: [A16] Less Arbitrary Surgery (2017-1-4)
January 05, 2017, 05:49:15 AM
an error in the error log:





mods: Core, HugsLib, Miniaturisation, Medieval Times, Rimfire 2.2, Rimsenal, Right Tool For The Job, Rimsenal - Storyteller pack, Rimsenal - Feral, Rimsenal - Federation, Rimsenal - Security pack, More Vanilla Turrets, AC-Smart Speed, AC-Enhanced Crafting, A World Without Hat, I Can Fix It!, Silly Builder, Surgery is for Doctors, Look At Me, I'm The Worker Now, OSHA Compliance, The Mad Rabbits of Caerbannog, Apparello 2, Miscellaneous 'CORE', Misc. Bees'n'Honey, Misc. Training, Misc. MapGenerator, Misc. MapGen FactionBase, Plowed Earth, Chemfuel Generator, P-Music, MineItAll, JTExport, Blueprints, Medical Tab, Area Unlocker, Fluffy Breakdowns, Colony Manager, Animal Tab, Relations Tab, The Birds and the Bees, Set-Up Camp, Camping Stuff, WorkTab, Numbers, AC-Enhanced Hauling, Step Away From The Medicine, [T] ExpandedCloth, [T] RawCropThoughts, [T] ExpandedCrops, More Furniture, [T] MoreBedsCloth (for More Furniture), [T] MoreFloors, RomanceDiversified, Rumours And Deception, Prepare for Romance!, Rim Disorders, Psychology, Industrial Rollers, Roof Support A16, AC-Enhanced Stack, More vanilla factions, Packified Animals, Hospitality A16, Better Shooting Skill v1.1, Dubs Rimkit(Medkit), Patchwork Leather, Less Arbitrary Surgery, Expanded Prosthetics and Organ Engineering, A Dog Said...NoCrafting, A Dog Said-EPOE compatibility patch, Glitter Tech (No Surgery), RTGs, Better Pathfinding, Super Soil, Furnace, Barbed Wire, [sd] round tables, Mending, ResearchList, RimFridge, Acid Chamber, Additional Joy Objects, Animal Hide Working, Reuse pods, and DeadMansClothing



#57
Outdated / Re: [A16] Camping Stuff v0.1.0
January 05, 2017, 05:43:49 AM
i think i got a bug:

says something about a tent being deployed. maybe its just minor, maybe it isnt.
#58
Quote from: Alistaire on January 04, 2017, 12:22:29 PM
Rimfire v2.2 and v2.2 CR-1.6.9.2 for Alpha 16 released!

Rimfire v2.1 has been updated to Alpha 16 and now the mod settings menu has been moved to HugsLib. The Clutter Misc Hands addon was
removed since that mod has not been updated for A16 due to its CCL requirement.

The mod settings are now in the Options menu, as expected from the HugsLib library.




Changelog:

  • The RPG-7 was turned into a one-use weapon (for v2.2, not for v2.2 CR) and crafting costs were changed accordingly.




Thanks for your interest in Rimfire!
~ Alistaire

why? IRL the rpg-7 isnt single use, although there is, IIRC, some RPG-series weapons that are single use, if im not mistaken.
#59
Outdated / Re: [A15] [MODLIST] ItchyFlea's Small Mods
January 04, 2017, 03:57:12 PM
Quote from: Tammabanana on January 02, 2017, 09:36:12 AM
Modular Tables, A16'd, attached.

Left notes in the XML where I changed things. What changed:

  • Changed the <targetVersion> to 0.16.1393, but did not change the "Version: 1.49" in the description.
  • Core BuildingBase includes <filthleaving>, not sure if that's new or not. Added it. It looks like you skipped the FurnitureBase entirely, so all the stuff that A16 changed in FurnitureBase was irrelevant here.
  • Core tables now get a comp that has something to do with the impressiveness of the room. Added that.
  • A16 adds <mass>; added that, with numbers chosen by keeping the mass/stuff ratio on the modular furniture consistent with the mass/stuff ratio on the core analogues TableShort/Stool. Those ratios are not consistent within Core itself for other furniture items, though, so you may need to adjust these numbers based on your intent for the furniture, Itchy. TableShortModular came out to 1, which it would have taken by default while mass was omitted, I think. StoolLinkable became 3.

Tested it briefly, seemed to work fine, except in a 2x2 table there's a couple of vertical lines down the middle. I haven't used this mod in a while, myself, so I don't know if that's always been there.

(I'll see what I can do about some of the others, if I have confidence in the defs at hand, and further opportunity, which is dicey.)

would updating the RTGS be as simple? if so, how?
#60
have you ever heard of cataclysm dark days ahead? i ask because, im sure some of the mutagens here are of the same name as the ones in CDDA, so i thought u may be referencing it.  not to mention both this mod and CDDA use the word mutagen :P