I couldn't agree more. Alot of emphasis has been placed upon Rimworld being about telling a story, one that you create and nurture. Yet I feel that my ability to properly create a scenario that truly is MINE is severely beholden to the [random] button.
I want to be able to choose every detail of my landing party. Age, backstory, traits (even though they don't do anything yet, its all part of the storytelling and if its wrong the story feels wrong), hair colour, even the character icon and clothing.
While I understand that this could open the door to being able to create the perfect 'super group' I don't think it would be a massively detremental addition to the game simply because it offers choice, and choice is good. Not everyone will make the best group possible, many people (myself included) will still mash the [random] button half a dozen times with their eyes closed and go with whatever comes up, because sometimes thats what I find fun. I would also have fun if I could choose to play a scenario that I had carefully crafted meticulously.
I want to be able to choose every detail of my landing party. Age, backstory, traits (even though they don't do anything yet, its all part of the storytelling and if its wrong the story feels wrong), hair colour, even the character icon and clothing.
While I understand that this could open the door to being able to create the perfect 'super group' I don't think it would be a massively detremental addition to the game simply because it offers choice, and choice is good. Not everyone will make the best group possible, many people (myself included) will still mash the [random] button half a dozen times with their eyes closed and go with whatever comes up, because sometimes thats what I find fun. I would also have fun if I could choose to play a scenario that I had carefully crafted meticulously.