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Messages - Thalur

#1
I was playing Rimworld while visiting my parents over the holidays on their mac but I couldn't find the save game files to bring home with me.


  • The file ReadMe_SaveFiles.txt in the root of the package says they should be in a folder in Users/[username]/Library/Caches/... but couldn't find a rimworld-related folder there.
  • Google led me to a post on reddit saying that it was a unity bug and that they should be in .../Library/Application Support/...  There was a folder there (named something like unity.ludeon.rimworld) but it was empty.
  • The "Open save data folder" button in the settings screen did nothing (note: I had a bunch of mods installed at the time, so ignore this point if no one can reproduce).

Unfortunately, I am home now and cannot reproduce any of these problems on my Windows computer (even with the same mods installed) and my parents aren't computer-literate enough for me to get them to hunt for the files.  As for my colony, I can only presume that there has been a catastrophic failure of the underground geothermal generator and they have all been boiled alive in their sleep without having a chance to call for help :).
#2
@thefinn: I had that too.  I had to kill the game and start over (it was first thing on a new map).
#3
Great mod!  I really like the core idea that you have to get the advanced parts from traders, not just from bashing two lumps of iron ore together and magically getting a geothermal power plant :)  I am looking forward to the new version.
#4
If you're making balancing changes, the tables and chairs all seem to take rather large amounts of resources, particularly compared to the walls.  For example, the 4x4 tables take 60 planks or bars whereas a wooden wall is 5 planks and a metal one is 10 bars.
#5
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.06
August 17, 2014, 09:03:13 AM
I'm loving the mod so far (working on T2 stuff at the moment, so not very far in).

- The log burner doesn't stop burning logs during a solar flare.  Not a big deal, but my wood chopping minion colonist is complaining about it ;)
- It seems odd to me that you can't make doors that transmit power as soon as you can make power conduits.
- I like the addition of a wood-burning power generator, but solar power coming before geothermal seems weird to me (I presume it is for balance reasons?).  Geothermal is just the wood burner with the boiler chopped off and the steam taken from the geothermal vent, whereas solar cell construction is somewhat fiddly (but a quick Google shows it to be much easier than I thought).  What might be a cool addition to the mod is if you could make a 'steam' resource that acts like power (i.e. transported through pipes) then you can have a set of structures that do: wood -> steam, geothermal -> steam, sunlight -> steam and steam -> electricity, with the various steam generators at different places on the tech tree.
- I haven't gotten there yet, but it would be nice if the gun crafting worked with the Project Armory guns (if it doesn't already).