So this reminds me of a tactic I used in the pre-alpha, but I set up 'light traps' outside of my base. Because illumination helps with targeting accuracy. So instead of putting lights in my bunkers where my colonists would be shooting from, I ran wiring out into the wastes and put up lightbulbs so raiders trying to shoot my guys would be all lit up and ripe for shooting gallery funtimes.
I don't know if it's possible to mod in items that illuminate just yet (or temporary lifespan items) but I would like to see a mod that focuses on 'extra' lighting. Maybe tiny internal battery solar lamps that you can place for decorative purposes (like on walkways but they only last like 2 hours into the night, like real solar lights in the garden do) or throw 'em in the wasteland as shinies for targeting raiders.
Or a throwable grenade-type item that instead of going boom, lights up a radius. You could have a colonist that's 'armed' with them hurl flares at raiders to shine some light on the problem. While we're at it, projected lights? Spotlights that shine a cone in a direction? There's gotta be someone out there tinkering with this!
I don't know if it's possible to mod in items that illuminate just yet (or temporary lifespan items) but I would like to see a mod that focuses on 'extra' lighting. Maybe tiny internal battery solar lamps that you can place for decorative purposes (like on walkways but they only last like 2 hours into the night, like real solar lights in the garden do) or throw 'em in the wasteland as shinies for targeting raiders.
Or a throwable grenade-type item that instead of going boom, lights up a radius. You could have a colonist that's 'armed' with them hurl flares at raiders to shine some light on the problem. While we're at it, projected lights? Spotlights that shine a cone in a direction? There's gotta be someone out there tinkering with this!