Quote from: Dr. Z on October 03, 2014, 05:02:14 PMAs far as I can see...if you don't unequip the fallen, the clothing becomes grub...or at least it magically disappears.
Maybe not entirely a bug, but just an unfinnished feature. Are the clothes just dissapearing when the person is butchered? If so, I guess it's the second.
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#136
Bugs / Re: Colonists eat clothes
October 03, 2014, 05:24:05 PM #137
General Discussion / Re: so diseases are contagious?
October 03, 2014, 04:43:05 PMQuote from: Yarkista on October 03, 2014, 04:12:56 PMHehe...thank you fine sir for the giggle.Quote from: daft73 on October 03, 2014, 04:11:39 PMQuote from: Tynan on October 03, 2014, 10:42:50 AM....So are you going to introduce a Quarantine room, or something to deal with them contagions?...or a special shower, to balance this out.
They're not contagious (yet).
That sounds rather...dubious.
#138
Off-Topic / Re: NFL Loyalties
October 03, 2014, 04:37:35 PMQuote from: Yarkista on October 03, 2014, 04:11:03 PMThe term Football is all over the place. Used in European Rugby, Australian Rugby, Australian Footy, American Football, obviously in Futbol(soccer)..I have come to accept it in a general way I suppose.
That's not football, that's handegg.
Football is where you kick a bloody ball about, damn Americans stealing our words.
#139
Off-Topic / Re: NFL Loyalties
October 03, 2014, 04:32:15 PM

Followed MUFC, for roughly 25 yrs now. After 26 incredible years, we are back in the middle of the packish..
so now it's harder to watch but a little more rewarding

As far as American Football, I follow the Niners, cause they are a Bay Area team, and I'm local to the area.
#140
General Discussion / Re: so diseases are contagious?
October 03, 2014, 04:11:39 PMQuote from: Tynan on October 03, 2014, 10:42:50 AM....So are you going to introduce a Quarantine room, or something to deal with them contagions?...or a special shower, to balance this out.
They're not contagious (yet).
#141
Off-Topic / Re: The Drunkard's Tavern.
October 03, 2014, 04:03:32 PMQuote from: Yarkista on October 03, 2014, 03:44:56 PMThey are waiting for the weekend possibly, or in my case to many responsibilities (ie childrens and such)...now in my twenties, a different story. I worked at a pub, all the beverages/food you could handle...whilst watching game after game of futbol(soccer).Quote from: Pirx Danford on October 02, 2014, 06:58:23 PM
Well the evening started out nicely with a strong coffee and some rum in it...
got me well started to upgrade an outdated Ubuntu server with Karmic Koala on it.
Four upgrades and a bottle of Mulberry wine later its finally at Trusty Tahr and I can call it a night....

#142
Outdated / Re: [MOD] (Alpha 7) Thingamajigs
October 03, 2014, 03:36:21 PMQuote from: Shinzy on October 03, 2014, 03:27:04 PMGoodman! great to see a quick reply. I like the idea aswell of finding thingamajigs that are upgradable..workable option aswell.Quote from: daft73 on October 03, 2014, 02:56:33 PMHm, that...
Interesting work. I have read that these items are 'found,looted'...any chance of adding to the tech tree. Say the 4-5 thingamajigs have multiple tiers: the early tiers being weaker in quality, but easier to make. Followed by tiers with better bonuses, but harder to make(ie wood, metal, hardened metal...etc)?could be fun!
I'll look into that right after I've updated apparello and then managed to play the game bit more
Iiii may have to rethink this abit! As much fun as it is, group of raiders armed with spatulas make them somewhat weak =P
Maybe I'll have to make them craftable and tiers are always fun Spatula -> Bionic spatula -> Uranium Spatula (Don't worry! it's perfectly safe)
#143
Bugs / Re: Alpha 7 - colonist prioritises howling of food to hoppers over harvesting
October 03, 2014, 03:19:39 PM
In early game I'd suggest to minimize the amounts of jobs you have allocated to your colonists. It's easier to herd them around this way. Later in game when you come across new colonists this gets less tedious. Try to have close haul spots to minimize their walking distances, could even try to put a hauling dump 1 square in size right next to the harvesting area. Give it high priority so that if you have them hauling the distance in not a concern. Ideally for me I'll have a 2 spots to haul to the main hauling area just has a lower priority. 

#144
General Discussion / Re: Starting Colonists
October 03, 2014, 03:05:34 PM
Generally I try to fill 3 basic needs. 8+ on Growing, building, Sci. Typically named Cheech, Bob, and Data.
#145
Outdated / Re: [MOD] (Alpha 7) Thingamajigs
October 03, 2014, 02:56:33 PM
Interesting work. I have read that these items are 'found,looted'...any chance of adding to the tech tree. Say the 4-5 thingamajigs have multiple tiers: the early tiers being weaker in quality, but easier to make. Followed by tiers with better bonuses, but harder to make(ie wood, metal, hardened metal...etc)?
#146
Outdated / Re: [MOD] (Alpha 6) EdB Interface UI Mod (v2.1.2 - Updated Sep 2 2014)
October 03, 2014, 02:32:49 PMQuote from: EdB on October 03, 2014, 02:48:49 AMQuote from: skullywag on October 02, 2014, 06:48:44 PM....
Just a quick update: I started working on the alpha 7 conversion tonight. It's going more smoothly than I thought it would. You can expect a release sometime on Saturday.
This is nice, thanks for your continued support EdB!!
#147
Outdated / Re: [MOD] (Alpha 7) TTM[Custom Events] v2.3 5 New Events! Alpha 7!!
October 03, 2014, 02:30:19 PM
Wow Minami26, this looks fantastic, and terrifying all at once
#148
General Discussion / Re: Is anyone else super excited for making stuff out of stuff!?
October 03, 2014, 02:26:44 PM
Good times thread here guys/gals...All the new faces this is great. Now let's go find some things, and with def skills we will Roc the Rim.
#149
Off-Topic / Re: Favorite Alcohol
September 10, 2014, 11:30:37 AM
I like a a good Bombay gin, at least when the occasion arises. Usually though nowadays I do more drinking with the wife and friends visiting..coffee is generally involved and bourbons, or even wines.
#150
Off-Topic / Re: whats the story behind your username
September 10, 2014, 10:57:56 AM
Well, first off 'daft'...Back in the 90's, 92ish
I picked up the name whilst playing AD&D. I always played a rogue/mage and the ways I dealt with scenarios, general mayhem/with a dash of humor, lead to one day one of my friends calling me daft. 10 YEARS ago, I was involved with WoW beta...
and the name was again brought up again...same group of friends different game. After that it stuck around..that was 2004. The '73', is simple...date of birth.
I picked up the name whilst playing AD&D. I always played a rogue/mage and the ways I dealt with scenarios, general mayhem/with a dash of humor, lead to one day one of my friends calling me daft. 10 YEARS ago, I was involved with WoW beta...
and the name was again brought up again...same group of friends different game. After that it stuck around..that was 2004. The '73', is simple...date of birth.
