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Messages - daft73

#316
This has been discussed already here. Personally I use all 3 listed here, w/ no problems. (over 5yrs) ???
#317
General Discussion / Re: Zombies or nah?
April 10, 2014, 12:44:43 PM
Potatoes. Mods can handle this.  ::)
#318
Ideas / Re: Event Art
March 09, 2014, 11:10:21 AM
Now this would be a nice touch..it adds life to the events.
#319
Ideas / Re: Meals will be stackable?
March 07, 2014, 03:44:01 PM
Quote from: jjgoldman on March 07, 2014, 02:11:39 PM
I hope crafted meals are eventually stackable.  Having to have a square available for each meal is quite challenging.

According to the current artwork I hope not...could get  messy..but in all seriousness..I would hope some type of stacking..maybe   'Cupboards'
#320
Outdated / Re: Cremation mine
March 07, 2014, 01:29:14 PM
This is nice..good werks mate! ;D
#321
General Discussion / Re: Population Issues
March 06, 2014, 05:44:31 PM
Quote from: OnyxShadow on March 06, 2014, 05:40:08 PM
Thank you for the responses.

I installed Popcap+, and it helped a little. For some reason, though, all personnel events seem to have vanished for the last 20 days (currently day 160). In that time I've had no raider attacks or wanderers. I did get a slave trader so that was an improvement over the previous situation, but my population is still stuck at 17.

The storyteller will still have an effect on colonists. This just takes the limit away
#322
Outdated / Re: [MOD] (Alpha 2) Cremation Chamber
March 06, 2014, 05:38:55 PM
This is great news, now our colonists can be more humane...unless you rock the gibbet cages. ???
#323
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 06, 2014, 05:09:06 PM
Quote from: jakendrick3 on March 03, 2014, 02:22:10 PM
My textures look like ****, so feel free PLEASE send me better ones....
This person shadowtajun may be able to help with this.
#324
General Discussion / Re: Introduce Yourself!
March 06, 2014, 03:12:37 PM
Quote from: htoxborrow on February 20, 2014, 09:34:50 PM
And I like Mtn Dew in my Wheaties.
lol...I can't even imagine. :o
#325
General Discussion / Re: Population Issues
March 06, 2014, 02:09:14 PM
This may help you out.... MorePeeps Please   ;)
#326
Ideas / Re: Your Cheapest Ideas
March 06, 2014, 01:09:38 PM
Quote from: keylocke on March 05, 2014, 09:38:17 PM...
I agree with the campfire and the outside lights part. it's really important to have a cooking method that does not require electricity.
I agree with the roughing it mentality...though the base game has yet to offer some type of fuel to burn..ie woods ect. I suppose you could try to burn plants..but there goes the food.
#327
Off-Topic / Re: The Drunkard's Tavern.
March 06, 2014, 12:48:11 PM
Does Kalua  and coffee count ;), breakfast of champions...er something
#328
Ideas / Re: Colonists need to relax
March 06, 2014, 12:34:52 PM
It's been mentioned before, but a canteena, bar..or any assortment of recreational area( think prison architect), would be ideal. Even computers set up in a LAN situation in a room, to geek out.
#329
Ideas / Re: 3-day pack
March 06, 2014, 12:30:22 PM
Interesting concept colonistPally, So essentially a rations pack. This is a good idea when it comes to mining a far away site..hauling, whatever.  ;D
#330
Outdated / Re: [MOD] (Alpha 2) E-Furniture (v3.00)
March 06, 2014, 12:22:45 PM
Looks good, as usual Evul. Downloading, will report with thoughts/ideas..pies ;)