Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Haplo

#16
Releases / Re: [1.0/1.1] Miscellaneous w MAI+Robots
April 04, 2020, 06:23:26 PM
The new version should fix this issue.
A check in the base game doesn't recognise that a pawn may have no food requirements, this threw errors.
I've circumvented it now by activating food requirements (liquor) but disabling the real requirement :)
Now this error shouldn't occure again.
Also the path fixed a problem with the nanite fabricator.
Now a MAI in a recharge station with a fabricator attached + enough plasteel can now regrow lost limbs again :)
#17
The full game pack is the base game + some earlier design games.
It does not contain the expansion as far as I know. This must be bought seperately.
#18
Moved to Translations
#20
Releases / Re: [1.0/1.1] Miscellaneous w MAI+Robots
March 20, 2020, 03:17:37 AM
What should the switch do? Switch the robot off or a manual control of the robot?
#21
Releases / Re: [1.0] Miscellaneous w MAI+Robots
March 14, 2020, 04:56:27 PM
Turret base is currently not ready for 1.1, sorry.
#22
Translations / Re: What is "mote_' files?
March 11, 2020, 04:13:31 AM
As far as I know the motes are just effects. They have internally an label, which must be filled, but it isn't shown anywhere in game.
I've also just added it (as 'Mote') in the german translation for completeness, not for usefulness ;D
#23
Translations / Re: word separation possibilities
February 28, 2020, 02:12:05 PM
One additional way could be an optional alternate for menu texts:
English uses .label for everything
German (and some others) use additionally an optional alternate .labelMenu to define how the displaying in the menu should be split. The menu only uses .labelMenu when it's not empty and uses .label as the default.

.label -> Werkzeugschrank
.labelMenu -> Werkzeug schrank

Just my 2 cents 8)
#24
Creative Rewards / Re: Just bought the name in game DLC
February 28, 2020, 08:09:00 AM
Normally the name in game will be updated with a new release/update.
Since 1.1 was released a few days ago, your names should be in game now, else please contact our support.

You can check if your name is in the game, if you enter it on the option page. Top right hand is a field to search for your preferred name..
#25
Releases / Re: [1.0] PowerSwitch (1.0.2 / 23.05.2019)
February 27, 2020, 05:53:20 AM
Ah sorry, I forgot do do this :-[
It will take a small while as I'm currently not home, but... soon(TM)  8)
#26
Releases / Re: [1.0] Miscellaneous w MAI+Robots
February 20, 2020, 01:38:28 PM
To be honest, core, robots and training are already updated.
I just need a bit more testing, then I'll most likely drop them.
So expect them soon(TM)  8)
#27
Releases / Re: [1.0] Miscellaneous w MAI+Robots
February 19, 2020, 04:21:19 PM
Thank you for the info.
I have no idea what the problem might be, but I'll try to find and fix it :)
#28
I also do my best to help with this, but I feel that it got worse since we have the new system...
#29
Help / Re: How to install a mod on steam
January 24, 2020, 03:33:07 PM
If you want to install a non-Steam mod in your Steam installation, you still can use the 'Non-Steam' way:
Find your RimWorld folder: ..\Steam\steamapps\common\RimWorld
Now go into the Sub-Folder Mods: ..\RimWorld\Mods  <-- If it doesn't exist there, just create it.. But it should normally be here.
Copy your Non-Steam-Mod into this folder. Make sure that it is extracted and you find the About.xml file there:
..\RimWorld\Mods\<NonSteamModName>\About\About.xml

Hope that helps?
#30
Please abide by the community rules, especially this one or we'll be forced to lock/delete this discussion:

9. No piracy: No posting of game pirate links or material. No discussions of game piracy.

I can understand the need to clarify your own opinion, but please don't when it goes against our rules.
Thank you very much.