The new version should fix this issue.
A check in the base game doesn't recognise that a pawn may have no food requirements, this threw errors.
I've circumvented it now by activating food requirements (liquor) but disabling the real requirement
Now this error shouldn't occure again.
Also the path fixed a problem with the nanite fabricator.
Now a MAI in a recharge station with a fabricator attached + enough plasteel can now regrow lost limbs again
A check in the base game doesn't recognise that a pawn may have no food requirements, this threw errors.
I've circumvented it now by activating food requirements (liquor) but disabling the real requirement
Now this error shouldn't occure again.
Also the path fixed a problem with the nanite fabricator.
Now a MAI in a recharge station with a fabricator attached + enough plasteel can now regrow lost limbs again