Maybe.. but better late than never.
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public override void Generate()
{
if (gridSide < 0)
fadeDir = (int)System.Math.Floor(UnityEngine.Random.Range(0.0f, 3.99999f));
else
fadeDir = gridSide;
...
}

Quote from: Architect on April 28, 2014, 04:22:52 AMQuote from: Haplo on April 28, 2014, 12:48:54 AM
That looks like an variable overflow issue. I think there was such an issue with the emergency lights from BetterPower. Do you have emergency lights built? They may cause the problem, when there is a code problem and they are in an switching loop..
The emergency part of the wall lights was removed in the latest update of BetterPower? If this mod pack is running the latest version, there shouldn't be any issues from BetterPower.
