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Messages - Haplo

#1636
Ideas / Re: Gun Smithing
April 19, 2014, 09:23:19 AM
You do know that there is a mod that does that?
Workplaces has a Weaponsmith table, where you can craft weapons. It needs to be researched and afterwards you can craft weapons if your crafting skill is high enough..
#1637
Outdated / Re: [MODPACK] (Alpha 3) The BIG Bang
April 19, 2014, 09:20:04 AM
Yeah, but my mods are only a small part of your collection. And the collection itself was your idea, so that the people have one centralized mod, where they can find a whole bunch of mods that work together.
So.. Congratulations to your successful collection. ;)
#1638
Outdated / Re: [MODPACK] (Alpha 3) The BIG Bang
April 19, 2014, 09:08:59 AM
Quote from: jamieg on April 19, 2014, 08:35:53 AM
About to hit 2500 downloads.... how crazy is that :p
Wow, awesome number of downloads. Congratulations ;D
#1639
Releases / Re: [MOD] (Alpha 3) PowerSwitch
April 17, 2014, 03:55:50 PM
New Release: The PowerSwitch now gets a programable Timer.
You can set the time when to switch on and when to switch off yourself.
Base time is at 19h on - 05h off.
#1640
Not yet, but I use tortoise at work and I think I'll figure out how it works soon.
But if you have some pointers, I'll really appreciate it (This way I don't have to search too long) ;)
#1641
Mods / Re: [REQUEST] auto Timer/complex power Mod
April 17, 2014, 01:28:14 AM
A timer is nearly ready. Just needs a bit of fine tuning than will PowerSwitch be a full setable timer :)
The crossing wires thing Is hard as it needs a complete new set of the powergrid. That is not something for my small PowerSwitch mod :)
#1642
Releases / Re: [MOD] (Alpha 3) PowerSwitch
April 17, 2014, 01:23:25 AM
I'm with you with the research part. Not so much with a central computer needed.
If you take a look at the timers used today they are always rather small and directly where they are needed. So why make it unnecessary difficult to control them?
And no, I won't build a computer yet ;)
PS: The Timer code is already prepared. Just need a few days to make new GUI buttons. I'm not so fast with grafics :)
#1643
As I am a fellow smelter (Workplaces) I need to point out, that if you look how the slug is created in game, you'd see that it isn't slug in the normal sense but really only molten metal. It is e.g. Created when a pod crashes down. So there should be enough metal inside. :)
#1644
I have the Username: HaploX1
And yeah, it's nearly 7am here.. Do you need such difficult questions this early in the morning?
I needed to make an account and am not sure what part of my soul I've sold to do this ;)
#1645
Help / Re: How many ticks and rareticks in a day?
April 16, 2014, 04:18:37 PM
That's at least what I think it means when there is a function like this:


    public static float TicksInDays(this int numTicks)
    {
        return (float)numTicks / 20000f;
    }


But I can be wrong ;)
#1646
Help / Re: How many ticks and rareticks in a day?
April 16, 2014, 04:11:53 PM
According to GenTime there are 20000 Ticks per day.
#1647
Support / Re: Can't take screenshots
April 16, 2014, 03:47:06 PM
Personally I prefer Greenshot.
It is much more comfortable than the snipping tool and as an open source tool it's free too :)
You can get it here: http://getgreenshot.org
#1648
Outdated / Re: [MOD] (Alpha 3) Workplaces
April 16, 2014, 03:24:21 PM
Thank you for the suggestions.
I've added them to the new version along with the bugfix.  ;D
#1649
Outdated / Re: The BIG Bang Alpha 3 modpack~TMPT~
April 16, 2014, 02:46:54 PM
ItchyFlea informed me of the problem this morning. It seems that there was a change to the interface for storages.
I've send ItchyFlea the update, so hopefully he can test and release it soon :)
#1650
Outdated / Re: [MOD] (Alpha 3) Workplaces
April 16, 2014, 12:48:23 AM
Not intentionally, no.
Hmm I'll look into it as soon as I can.