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Messages - Haplo

#166
I'm currently not at home and can't open the log-file, but Def-Linked Translation Errors can normally be ignored. They only appear at the beginning of loading the translations and show errors there.
But as it is only the translation, this can be ignored.

But I'll look deeper into it when I'm at home (and haven't forgotten it ;) )

@Harry_Dicks:
Possible, sure, but time to do it... hmm..
As I'm finally finished with updating my mods maybe I'll find the time to look into it if it's requested more often.
But currently there aren't much requests for it so.. we'll see.
#167
Update
- MAI is finally updated to B18
- MapGenerator has gotten some improvements
    - Wood and Leather will now only be used, when the blueprint it requests
    - When the blueprint will be build on water, it has an increased chance to corrode the structure
    - Blueprints updated
- MapGenerator got an Extension: 'Urban'
    - This extension will reconfigure the MapGenerator to create an urban-like landing area (aka lots of buildings)
       -> It is recommendet to disable the extension once the colony is created to prevent this behaviour for later map creations :)
#168
Update
- Misc. WeaponBase is finally updated to B18
- Misc. Robots: I've finally fixed the error in the repair job.
   -> Damaged robots can be repaired now. (Repair cost: 20 Steel, 1 Component + Lvl 6 Construction)
#169
Quote from: randy on December 15, 2017, 08:21:18 PM
Hauler Bot (Tier 4) threw exception in WorkGiver HaulGeneral: System.NullReferenceException: Object reference not set to an instance of an object
...

I've updated robots to 0.18.3.
Hopefully this will prevent this error to occure again..
#170
Update for Misc. Robots:

- First I've updated the worker job to be close to the vanilla job handling, so hopefully this will address a lot of the issues.
- Additionally I've added a message + reset if the assigned area doesn't include the recharge station.
- And thirdly I've added that the robot returns to the room of the recharge station if it is idling.
#171
MAI will be updated last, as she is usually the mod with the hardest changes.
Robots is updated, Robots++ is not my mod :)

Update of today: Bees & Honey is updated
#172
Another day, another update:
Misc. MapGenerator and MapGenerator_FactionBase are both updated. ;D
#173
Translations / Re: Official: German | Deutsch
November 27, 2017, 06:24:20 PM
Ja, da hast Du recht.. Ein Copy&Paste Fehler :)
Danke für den Hinweis!
#174
Releases / Re: [B18] Misc. Robots++
November 27, 2017, 03:16:16 PM
No, I'm sorry, but I haven't fixed the bug in the repair job yet.
I'll work on it once all mods are updated to B18.
#175
I haven't changed anything yet, but can confirm that I also can download it just fine..
#176
Outdated / [B18] Mod Announcements Thread
November 27, 2017, 12:01:06 PM
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.




Rules

  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.




To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.




Older Versions
A17 - https://ludeon.com/forums/index.php?topic=32817.0
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0



Note: I've hijacked this thread because milon currently isn't available.

#177
They are all the same.. MediaFire.. Strange..
But you can also download it from GitHub.. Only there you'll get the not-finished A17 mods also..
#178
Releases / Re: [B18] Misc. Robots++
November 27, 2017, 11:42:52 AM
Yes, because I saw your discussion here...  :-[   <--- forgetful
#179
I've updated part of the Miscellaneous mods and also added a GitHub for it.
Sorry for the delay..  :-[

Partial update to B18 is online
#180
Releases / Re: [B18] PowerSwitch (0.18.1 / 27.11.2017)
November 27, 2017, 11:38:16 AM
It took a while, but finally I remembered to update the forum :-[

So finally here it is:
The B18 version of PowerSwitch