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Messages - Haplo

#181
The updates are never as easy as an recompile unfortunately.
Various functions need to be figured out how they are changed and how they are working now.
Once all the internal stuff is done then you also have to check all your xml files for changes there too..
An update is always a really time consuming thing..

I'm working on it, but it will take a bit of time as I only have limited time-slots to work on it.
#182
Help / Re: clothing material?
November 14, 2017, 03:27:44 AM
Moved to Mods->Help
#183
Creative Rewards / Re: Creative Rewards Guidelines
November 09, 2017, 09:55:44 AM
Why do you want an email?
For your information: with the name in game tier you can enter a name and it is possible to find you with random traits. The backgrounds are not fixed to that name but randomly choosen every time.
It is fixed only for the backstory in game tier. (Even backstory has random traits)

Edit: Backgrounds, not traits are fixed..
#184
Yes, I know of this issue but haven't found a reason for it, so didn't do anything.
Hopefully in A18 it can be fixed, but that will take a while as I'm currently working on finishing the german translation first.
#185
Attach it to her recharge station. That is the only place where it will work. Regardless of the configuration. And if there isn't anything lost then it isn't needed.
#186
It's a 50-50 (?Not too sure right now?) chance that it will heal something once per recharge cycle.
#187
Releases / Re: [A17] PowerSwitch (0.17.6 / 09.06.2017)
October 13, 2017, 02:20:18 PM
The range should be: Inside a room: The full room; outside: 7 cells
#188
Releases / Re: [A17] PowerSwitch (0.17.6 / 09.06.2017)
October 12, 2017, 11:11:25 AM
For your problem with the lamp:
You need to add a single power conduit to the switch and connect the lamp to the line, not to the switch itself.
If you watch the connection when the switch turns off, you'll see that it automatically reconnects otherwise to the next available power conduit. So you always need a setup for the switch like this:  - - x-   Lamp
The same for the timer most likely. But it turns only on/off on the hour set. Not in between. So you may have to wait a day :)
#189
Thanks for the headup. I'll update the descriptions. :)
#190
I was informed that the jungle biome also adds beekeeping. It may be that you see THAT research in the Core research.
This Beekeeping has it's research in the Miscellaneous tab of research.
I don't know if the jungle mod uses this beekeeping or its own version.. So I also don't know if there are problems when one is researched but the other not..
#191
Translations / Re: Official: German | Deutsch
October 01, 2017, 07:15:31 AM
Kleiner Hinweis:
Die aktuellste Übersetzung ist NICHT kompatibel!
Lösch Deine aktuellen German Daten und lade Dir diese hier herunter: A17 8)
#192
I'm currently not at home so can't take a look, but if you click on the mod in your mod list, it will tell you at the beginning of the description, if you need core. If ther isn't anything, you don't need it for this.
On second thought, I think you WILL need it, because the Research tab is defined in Core..

The CE links are striked out, because they aren't updated to the new version.
So MAI and some others are not compatible with CE, sorry.
#193
The biggest problem I have is that I just don't have much time / enough remaining brain power for additional programming.
With my job, my son and various other stuff it usually is too late and I'm too tired to think anymore. So nothing is done really... :(
I'll try when I can, but currently it is a reeeeeaaaally slow process.
For example: The code for the robots to be repaired is 99% done.
But the 1% is a bug in the job to get the needed resources. And this bug is preventing the whole Job to work. It is there already for a few weeks. I just can't concentrate enough to find it..

But it will be done soon (TM) 8)

Note: This is just to let you know that Miscellaneous isn't dead and I'm still working on it. :)
#194
If you have the machining table build and lots of sniper rifles, then this should work:
-Select the pawn who should do the work
-Right-Click a sniper, (best one of the best quality, but which is damaged)
-Select 'Repair with parts from other weapon'
->It should show you which sniper will be the spare part.
#195
Sorry, but MAI just isn't compatible to Psychology.
This is not something that I have any ability to change, only Psychology can do something about the problem behind that error. :(