Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Haplo

#196
Translations / Re: Official: German | Deutsch
August 23, 2017, 03:57:52 PM
Hmm, some problems seem to be because of a mod of yours (too long text for example).
The others are now changed. (Only available with the next official update or directly from the GitHub) 8)

Thank you very much for finding these! ;D
#197
Releases / Re: [MOD] (Alpha 3) Miscellaneous (V 1.0.0)
August 23, 2017, 03:23:48 AM
Quote from: lumina2183 on August 21, 2017, 06:04:26 PM
a little help please, how can i another list of blueprint in the map generator? and can i add it before i start? thanks. this is a very good mod btw.
You can just add a new blueprint to the blueprint folder. Please take a look into the help folder for how it is set up.
If you want to get it into the official release, send the blueprint file to me or add it to the GitHub I've set up for this.

Quote from: Lupin III on August 21, 2017, 07:32:03 PM
There is a small issue with (I guess) combat extended and the shooting targets. When pawns have to reload at the shooting range I get "No joyKind!" errors. Doesn't break the game and unless I just installed a new mod I have the console auto-open  disabled anyway, so I don't even see it. Just wanted to let you know ;) .
Combat Extended is officially not supported by Misc. Training and a few other of my mods (see first page).
The issue you have is something that would require a dll patch, which I have no time for currently, sorry.
#198
Yes, that looks like a MAI problem..
Do you have the newest version? I thought I fixed this error :(
#199
Mods / Re: Miscellaneous_Robots Roomba
August 04, 2017, 06:42:03 AM
Please keep in mind that roombas are reconfigured "animals".  8)
If you changed the target area for where it's allowed to work, make sure that that room is allowed.
Otherwise check the output_log file if there is something suspicious.
Also some mods may cause problems (Psychology for example).
#200
Let a few ingame hours pass without using speed 3 and they should update
#201
The expedition incidents don't work like in a15 anymore.
Now they create targets on the map where you can go to.
#202
Thanks for the info, I'll look into it when I'm home :)

Edit:
The Update of Bee'n'Honey is out.
Please try out version 0.17.8. This should fix the re-spawn error.
#203
Translations / Re: Official: German | Deutsch
July 03, 2017, 06:26:30 AM
Wenn Du auf der Seite bist gibt es rechts den Button 'Clone or download'.
Damit bekommst Du das ganze Archiv.

Im Archiv findest Du den Ordner 'RimWorld-de-master'.
Den Inhalt dieses Ordners in das Verzeichnis <RimWorld-Verzeichnis>/Mods/Core/Languages/german/ extrahieren.

Das sollte eigentlich so funktionieren :)
#204
Translations / Re: Official: German | Deutsch
June 30, 2017, 08:37:51 AM
Ja genau, letzte Änderung am 19.Mai.
In der 17B Version gab es keine neuen Texte :)

PS: Danke für den Hinweis. Ich werde die Links anpassen..
#205
Another possibility might also if you've checked it too soon.
The flower check is done rather rare, so that might also a possibility. Maybe, maybe not..

@Canute: Thanks for the info. I'll update my descriptions (haven't even noticed I wrote it wrong) :)
#206
Translations / Re: Official: German | Deutsch
June 27, 2017, 06:12:03 AM
Du kannst im GitHub sehen was in den Kommentaren steht. Sonst gibt es leider keine Möglichkeit.
Aber zu Deiner Info: Bisher habe ich es meistens geschafft die Übersetzung zur neuesten Alpha fertig zu bekommen :)
#207
Translations / Re: Official: German | Deutsch
June 25, 2017, 02:18:56 PM
Das ist Absichtlich so. Wenn Du Dir die englische Version ansiehst, ist es dort auch ähnlich.
Aktuell bleibt es, vielleicht gibt es in A18 eine bessere Lösung dafür.
#208
Ok, if it's still needed, here are two functions from me that may or may not of use:
( No guarantee that they are the best to use though 8) )

        /// <summary>
        /// Checks if a cell is inside a defined radius without using Squareroots
        /// </summary>
        /// <param name="checkCell">The cell to check if its in range</param>
        /// <param name="centerOfRadius">The center cell of the radius</param>
        /// <param name="radius">The radius</param>
        /// <returns></returns>
        public static bool IsCellInRadius(IntVec3 checkCell, IntVec3 centerOfRadius, float radius)
        {
            // True when '<' means it is inside the radius
            // True when '==' means it is on the radius border
            // True when '>' means it is outside the radius

            return Mathf.Pow(checkCell.x - centerOfRadius.x, 2) + Mathf.Pow(checkCell.z - centerOfRadius.z, 2) <= Mathf.Pow(radius, 2);
        }


and


        /// <summary>
        /// Get all cells inside a defined radius (without using Squareroots)
        /// </summary>
        /// <param name="center">The center cell</param>
        /// <param name="radius">The radius</param>
        /// <returns></returns>
        public static IEnumerable<IntVec3> GetAllCellsInRadius(IntVec3 center, Map map, int radius)
        {

            for (int z = -radius; z <= radius; z++)
                for (int x = -radius; x <= radius; x++)
                {
                    IntVec3 cell = new IntVec3(center.x + x, center.y, center.z + z);
                    if ((x * x) + (z * z) <= (radius * radius) && GenGrid.InBounds(cell, map))
                        yield return cell;
                }
        }
#209
I'm currently not near my computer, so it may not be 100% right, but:


foreach (Pawn p in this.Map.mapPawns)
{
    float dist = GetDistanceFunction( Position, p.Position )
    if (dist <= 3.1f)
    { ... }
}


If possible try to use a distance function that doesn't need to calc squareroots though :)
( Squareroots == BAD ) ;D

I may have something in my common functions that I can give you later on..
Or there is even a distance function in RimWorld as far as I can remember?
#210
Support / Re: Downloads for OLDer versions?
June 14, 2017, 11:02:38 AM
The prototype pack contains the various test games that Tynan did before RimWorld.
Effectively they are what evolved to RimWorld.