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Messages - Haplo

#31
Translations / Re: Official: German | Deutsch
January 14, 2020, 04:53:47 PM
I'm not quite sure what you mean? How we create the translation files? Currently we don't need to anymore. That is now a RimWorld-Tool on the main menu, when you have the development mode active (in the options) -> Cleanup Translation Files.
This will create all needed files in your language folder. The files come with the english text as a comment. Not translated texts it is filled there with TODO, so you just need to search for all TODO and replace it with your translation. Works for 90% of the needed files :)

Just make a backup of your language folder first, in case something went wrong.

Edit:
Sorry, I see you're asking about new string files, that are NOT part of the core data?
Take a look into the file RulePacks_Global: <GlobalUtility.rulePack.rulesFiles> and check out for example the entry AnimalSingularFem
#32
Releases / Re: [1.0] Miscellaneous w MAI+Robots
December 10, 2019, 06:37:24 AM
This looks like a conflict with another mod:
More_Scenario_Parts.HarmonyPatches.TryGenerateNewPawnInternal_ScenPartExSupport
-> Do you have a new mod added? Something that adds 'More Scenarios' maybe?
This can only be fixed on their side. There is nothing I can do about it, sorry.
#33
Bugs / MOVED: Various issues
November 24, 2019, 03:34:25 PM
#34
Releases / Re: [1.0] Miscellaneous w MAI+Robots
July 16, 2019, 04:11:25 PM
Update:
This is a critical bugfix update for Misc. EndGame:
The calculation for when the Dangerous sequence started was wrong and send you the harder raids much too soon.
Now it also starts with a time of reduced danger. So the sequence is like this: reduced danger --> normal danger --> increased danger --> success.
(Additionally there is now a debug button (in god mode) to reduce the remaining time by 1/2 a day per click.)
#35
Releases / Re: [1.0] Miscellaneous w MAI+Robots
July 08, 2019, 07:32:03 AM
It is planned, that I work on it, but I have yet to start..
Currently I have only an oppinion about what may be the root cause, but not much more.
#36
General Discussion / Re: Agents of the enemy!
July 04, 2019, 02:02:56 PM

Ok, I play this card.. and will lock it now 8)

#37
Releases / Re: [1.0] Misc. Robots++
June 26, 2019, 02:57:44 PM
FYI: If you set <allowLearning>false</allowLearning> then the degrading should be disabled and the values should remain on their predefined value.. Hopefully... ;D
#38
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 30, 2019, 04:14:11 PM
Ok, I've increased the danger for the last five days (time-range for new raids reduced)
and added an AI Core as a building requirement.
So hopefully now it is a bit more late game :)
#39
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 28, 2019, 02:17:19 PM
It is an alternate to the space ship. For those who don't really want to leave the planet..
Here you call upon a martial law to grant you town rights. You just have to survive a little bit. 8)
#40
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 24, 2019, 05:00:19 PM
New Mod: Misc. EndGame
Do you think your base is done? You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead? Here is your option for this...
#41
I knew it was something simple that I missed..
Thanks, I'll test it when I'm home :)

Edit:
Yes, that was the missing part!
I've uploaded the changes to GitHub for now. Steam comes later :)
#42
Currently the wallswitch is not possible.
I just can't figure out what I do wrong in the xml-patch-configuration to still have the walls deconstructed when the switch is built..  :-\
Not my day...  :(
#43
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 22, 2019, 03:57:23 PM
@account13123: Thanks for the info. I'll add it to the known issues.

@Senio: You'll have to wait a while longer. Currently I have another project I'm working on, so MP support will not be done anytime soon, sorry.

So.. I was inactive for a while because of RL. It just doesn't allow me as much time as in the past unfortunately..
Currently my precious time is spent working on a small new idea.
This little project has the following description. Who can guess what it might be? :)

..and if thy survive
the onslaught by a pair of moon,
this will be your price
ol' civic right in thee harvest soon..
#44
Releases / Re: [1.0] Miscellaneous w MAI+Robots
March 06, 2019, 03:08:33 AM
I've updated the shooting range to catch this error for now. It shouldn't create any errors, other than not increasing the joy now.
Unfortunately I have no idea what CE does to cause this error at all so I can't do anything to really fix it. :(
#45
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 28, 2019, 07:05:11 AM
Thanks for the info. Looks like it tries to create groups of Ancients and that isn't really working..
I'll have to look deeper into this, but unfortunately I'm out of town most of this week, so it might take a while, sorry :(