Aha but here we have a problem. Since there is currently no other goal in the game but to try and survive as long as possible, thats what every player is going to be comparing their experiences against.
Also the CoD analogy is lulzy. The goal is to get the most kills with the feqest deaths. If not for that why are there campers everywhere?
Thing is its just like dwarf fortress. Df has no defuned goal, just to survive. Both games steadily ramp up difficulty as time goes on. But it reaches a point in df where your easily too powerful to be taken out. This game on the other hand forces death upon you so you have to go and start a new colony. Yes i guess there is a degree of fun in the building of a colony (or df fort) but there is some enjoyment also out of watching something you spent hours making, run and survive.
Yeah we could all play phoebe friendly, but theres never raiders in that. In df as long as theres gobbos theres always seiges to give you something to do while managing your successful fort. It comes down to the player deciding then how hard they want their survival to be, not the game.
Also the CoD analogy is lulzy. The goal is to get the most kills with the feqest deaths. If not for that why are there campers everywhere?
Thing is its just like dwarf fortress. Df has no defuned goal, just to survive. Both games steadily ramp up difficulty as time goes on. But it reaches a point in df where your easily too powerful to be taken out. This game on the other hand forces death upon you so you have to go and start a new colony. Yes i guess there is a degree of fun in the building of a colony (or df fort) but there is some enjoyment also out of watching something you spent hours making, run and survive.
Yeah we could all play phoebe friendly, but theres never raiders in that. In df as long as theres gobbos theres always seiges to give you something to do while managing your successful fort. It comes down to the player deciding then how hard they want their survival to be, not the game.
