thanks for this great update 
i have some small suggestions:
- snow should affect the power output of solar cells. like in the real world would someone only need to remove the snow so that they work 100%. perhaps it would be good if there was a research in the later game to remove this effect (maybe heated plasteel-solar cells with more poweroutput)
- a button for a random crashsite (so a balanced selection of the colonists will be more important)
- a checkbox to activate the small chance of injuries from crashing (like a broken arm or some thing else)
- heaters should catch fire after they were destroyed (like turrets exploding)
- i would like to have the possibility to undress prisoner (as colonists) separate clothing (and may be force them to wear certain clothing)
more interaction between the imprisoned:
- they should be happier if they are locked up with other members of their faction
- many prisoners in one cell should be a danger for the wardens (they might try to overpower the warden)
- prisoners of warring fractions should try to kill each other
- broken / freed prisoners should pick up weapons, if they find some (for example, after overpowering a warder)
fractions should sometimes try to free their members:
- by making an offer (x silver for prisoners xyz)
- threats (liberate xyz within x hours / days or we are attacking and free him yourself)
- a small group lands directly in the base and tried to free the imprisoned (they could bring him a weapon with)
- a combination would be interesting, too (a siege until the offer was accepted or a distraction attack at the entrance while a small group lands in the base)
- other factions could make offers to execute imprisoned enemies
thanks for reading (english is not my native language so please excuse the errors)

i have some small suggestions:
- snow should affect the power output of solar cells. like in the real world would someone only need to remove the snow so that they work 100%. perhaps it would be good if there was a research in the later game to remove this effect (maybe heated plasteel-solar cells with more poweroutput)
- a button for a random crashsite (so a balanced selection of the colonists will be more important)
- a checkbox to activate the small chance of injuries from crashing (like a broken arm or some thing else)
- heaters should catch fire after they were destroyed (like turrets exploding)
- i would like to have the possibility to undress prisoner (as colonists) separate clothing (and may be force them to wear certain clothing)
more interaction between the imprisoned:
- they should be happier if they are locked up with other members of their faction
- many prisoners in one cell should be a danger for the wardens (they might try to overpower the warden)
- prisoners of warring fractions should try to kill each other
- broken / freed prisoners should pick up weapons, if they find some (for example, after overpowering a warder)
fractions should sometimes try to free their members:
- by making an offer (x silver for prisoners xyz)
- threats (liberate xyz within x hours / days or we are attacking and free him yourself)
- a small group lands directly in the base and tried to free the imprisoned (they could bring him a weapon with)
- a combination would be interesting, too (a siege until the offer was accepted or a distraction attack at the entrance while a small group lands in the base)
- other factions could make offers to execute imprisoned enemies

thanks for reading (english is not my native language so please excuse the errors)