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Messages - PrZe77

#16
Ideas / some various small suggestions
December 12, 2014, 04:26:07 AM
thanks for this great update :)

i have some small suggestions:

- snow should affect the power output of solar cells. like in the real world would someone only need to remove the snow so that they work 100%. perhaps it would be good if there was a research in the later game to remove this effect (maybe heated plasteel-solar cells with more poweroutput)

- a button for a random crashsite (so a balanced selection of the colonists will be more important)

- a checkbox to activate the small chance of injuries from crashing (like a broken arm or some thing else)

- heaters should catch fire after they were destroyed (like turrets exploding)

- i would like to have the possibility to undress prisoner (as colonists) separate clothing (and may be force them to wear certain clothing)

more interaction between the imprisoned:
- they should be happier if they are locked up with other members of their faction
- many prisoners in one cell should be a danger for the wardens (they might try to overpower the warden)
- prisoners of warring fractions should try to kill each other

- broken / freed prisoners should pick up weapons, if they find some (for example, after overpowering a warder)

fractions should sometimes try to free their members:
- by making an offer (x silver for prisoners xyz)
- threats (liberate xyz within x hours / days or we are attacking and free him yourself)
- a small group lands directly in the base and tried to free the imprisoned (they could bring him a weapon with)
- a  combination would be interesting, too (a siege until the offer was accepted or a distraction attack at the entrance while a small group lands in the base)
- other factions could make offers to execute imprisoned enemies :)

thanks for reading (english is not my native language so please excuse the errors)
#17
Ideas / more options to interact with visitors
July 07, 2014, 03:46:40 AM
Hi,

I would like to have more options to interact with visitors. it would be great if the possibility would exist beds, in addition to prisoners and colonists to make available for visitors. (so you could finally help his friend, wounded soldiers, and wouldn´t not always have to watch them bleed to death.)

another possibility would be to have a storage from which objects are sold to the visitors (against silver). also slave trade would be possible and interesting in the way.

a bar would also be great for home-grown drugs or alcohol for sale (of course with other effects such as eg beatings between drunken visitors, drunks sleeping on the floor etc)

it should also be necessary to supply visitors with food, bed etc, so they stay longer (reinforcement at the defense before attacking).


also other fractions should be able to make requests. so you could also send help when attacked, accommodation during a storm passed, providing wounded, refugees hiding, deliver weapons / resources / food, lock up prisoners for x time and so on.


the behavior and the "orientation" of the colony (commercial center, bar, detention camp, etc) should also have influence on the other fractions. it would be great if you have a weapon-handling center and slave trade and because of eg pirates like to make transactions with the colony while others stay away from it.


sorry for my english, I hope it's all understandable... otherwise just ask  :)
#18
Ideas / carrion-eating animals
March 04, 2014, 03:55:40 AM
Hi,
I would like to see carrion-eating animals in the game.

Animals eat the corpses and these "natural" Remove.

They should get on long without food, but if they are too hungry, they could also attack living animals and humans.

So you must then also secure your meat supplies.

Also, it could have a negative effect on happiness, when settlers corpses are eaten by animals.
#19
Ideas / Radar and Anti-Air gun
January 22, 2014, 07:06:41 AM
Hi,
I have an idea for two new buildings:

A radar to prior Raider attacks to be warned in time.
With further research could further increase effectiveness. (the time information is accurate, the landing point of the Raider is limited, the number of Raider can be determined in advance, etc.)
The radar could also make special commercial vessels identified.


In addition, an anti-air gun in the context would be great to kill Raider on landing to injured or.
(limited range, high energy consumption)


Raider could ensure with a high number of anti-air guns, to the landing site before tend to bomb (or specifically use free areas).

Sorry for my bad english ...