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Messages - vagineer1

#376
Quote from: Jones-250 on July 04, 2014, 06:01:20 AM
Nope. Have you kept your food outdoors? Those soddin' wanderers don't dare to come inside your houses, as they do not know how to open doors. (Perhaps because they do not have the key. (Alpha 5))

It is usually kept outside for the first couple of days whilst I'm setting up a basic room. After that I build a room around the stockpile. (Which is usually connected to the basic room)

But they went right into my stockpile room, grabbed a meal, went into my main room, sat down and ate the meals. I just checked them and they did not have keys yet they came right into my base ate (Stole) some of my food.
#377
Has anyone else had this happen? Strangers come into your colony and eat your meals even if they are forbidden?
#378
Outdated / Re: [MOD] (Alpha 3) Galactic Trader
July 03, 2014, 06:38:54 AM
Quote from: jamieg on July 03, 2014, 06:13:36 AM
unfortunately me and zelldot will not be updating any of our mods or creating new ones sorry about that!!

Could you at least give a reason for this?
#379
Mods / Re: "Project Sky" Testboard
July 03, 2014, 03:09:38 AM
Quote from: Evul on July 02, 2014, 04:18:02 PM
Quote from: vagineer1 on June 30, 2014, 03:45:27 PM
I would love to help test this mod, but what exactly is it? What does it add to the game?

But for reasons I would love to help: I am a private tester for Rimworld. I would love to see a mod that changes the gameplay.

Can be arranged :)
Must inform you that the project is on slooooow development tho. :)

It doesn't particularly matter. I've got a lot of spare time on my hands.
#380
Ideas / Re: Corpse Decay and skeletal fear tech
July 02, 2014, 01:21:06 PM
Quote from: Coenmcj on May 08, 2014, 08:43:55 PM
There's been a considerable push for additional fear tech, I suppose because it's so effective with it having no debuffs at all.

I reckon corpse decay on it's own is a good idea, adds to the immersion, and more fear tech is more than welcome in my books.

I gotta say that corpse decay is a great idea. I'd love to see skeletons scattered around my base as remnants of my past battles.
#381
General Discussion / Re: Multiple Researchers
July 02, 2014, 02:46:16 AM
Quote from: Tynan on July 01, 2014, 11:10:26 PM
Quote from: StorymasterQ on July 01, 2014, 10:49:48 PM
If there are two people researching the same thing, does it get researched faster? I haven't actually tried it yet, due to the massiveness of the research table, but if it is then I'm fine with the way things are.
Yes.

That was what I wanted to ask in the original post, thanks Tynan.
#382
Quote from: ItchyFlea on July 01, 2014, 03:01:36 PM
Quote from: vagineer1 on July 01, 2014, 09:52:27 AM
Once you've downloaded the Map Generator you want how do you install it?
Activate it in-game like a mod. The pack adds several to the game, which the game will choose to use at random when you start a new colony.
The individual ones override the game's default generator, so that you'll only ever have that particular type of map generate.

Thanks. At least mods for Rimworld are a hell of a lot easier to install than Minecraft's (Well since a few builds ago they are a pain to install)
#383
General Discussion / Re: 508 Resource Limit Reached
July 01, 2014, 11:06:27 AM
Quote from: Tynan on July 01, 2014, 11:00:28 AM
Really sorry about this guys. I'm working on the issue.

It is fine, at least we know you are working hard to fix this issue, thanks Tynan.
#384
Once you've downloaded the Map Generator you want how do you install it?
#385
General Discussion / Re: 508 Resource Limit Reached
July 01, 2014, 07:41:01 AM
Quote from: iame6162013 on July 01, 2014, 07:39:02 AM
Quote from: vagineer1 on July 01, 2014, 07:29:49 AM
It took me a long time to even read the 3 new replies. I do not understand what is going on. I have a good internet connection.
it's the server, it isn't powerful enough :/
(about 1 hour to load for me, it's getting very very bad)

Usually I would have the website loaded in a tab on google chrome all day, but recently with this 508 error I am spending less and less time on it.
#386
General Discussion / Re: 508 Resource Limit Reached
July 01, 2014, 07:29:49 AM
It took me a long time to even read the 3 new replies. I do not understand what is going on. I have a good internet connection.
#387
General Discussion / 508 Resource Limit Reached
July 01, 2014, 05:36:50 AM
Has anyone else had this error for the past week or so? A few times a day for the past week it has happened to me.
#388
Mods / Re: "Project Sky" Testboard
June 30, 2014, 03:45:27 PM
I would love to help test this mod, but what exactly is it? What does it add to the game?

But for reasons I would love to help: I am a private tester for Rimworld. I would love to see a mod that changes the gameplay.
#389
General Discussion / Multiple Researchers
June 30, 2014, 07:29:24 AM
Is it, or will it be possible to have multiple researchers researching the same thing to increase the rate at which the topic is being researched?

I personally think this will help with long topics such as the ship parts.
#390
Ideas / Re: Aim or Snap
June 30, 2014, 03:01:45 AM
Quote from: StorymasterQ on June 30, 2014, 02:29:30 AM
Tynan is planning limb damage, at least, so perhaps it's more like FF Tactics' Don't Move (leg damage) and Don't Act (arm damage). It could probably go on to Critical (head damage).

The thing is colonists don't even have arms or legs. They hover around and move and eat using telekinesis.