For instance, a psychically deaf pawn wearing a tin foil hat will experience a debuff during a psychic sooth.
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#1
Bugs / Bug: Multiple negative psychic effect modifiers can stack below 0%
March 20, 2018, 02:48:55 AM #2
Ideas / Re: More Human-like reactions
November 19, 2013, 10:02:34 PMQuote from: Galileus on November 09, 2013, 08:06:06 PM6... uhm... six? nvm
http://youtu.be/_f_p0CgPeyA?t=2m16s
Anyway, I would like to see some more reactions; at the moment everyone is too predictable (to add to this, maybe some people could 'crack' after seeing one of their friends die/killing someone for the first time; could make colony defense that little bit more interesting.)
#3
General Discussion / Re: Turrets overestimated by storyteller
November 19, 2013, 09:26:24 PM
Tbh, I don't use turrets, simply because they are too much effort, what with how easy they are to destroy and how they explode when they are destroyed (I don't really use blasting charges either); whenever raiders come I assemble my colonists at the end of a wide tunnel, behind a couple of sandbags, and let them slaughter the incoming raiders; since there is only one piece of cover for the raiders to hide behind all but the one raider fortunate enough to grab that cover die quickly and when there is just one left it becomes easy to flush them out. (At this point the prototype became rather boring and I stopped playing it; there wasn't any challenge anymore)
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