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Messages - CodyRex123

#196
Outdated / Re: [CustomScenario] Raid a Pirate Base
December 16, 2013, 07:25:06 PM
Quote from: Motorkingpus on November 26, 2013, 01:34:34 PM


If you want to know where the folder is, just type %appdata% into your search bar in your start menu.

I have gone into my app data yet i dont see any ludeon studios in there, could it be that its in a diffent appdata?
#197
General Discussion / Re: Introduce Yourself!
December 14, 2013, 02:07:59 PM
Quote from: Jakadasnake on September 30, 2013, 10:10:28 PM
Super legit breakfast cereal answer. This dude could probably stomach the muffaloaf.

MMMM MUFFALOAF! :D
#198
Ideas / Re: End-game
December 01, 2013, 11:54:35 PM
some would stay, some would leave
#199
Stories / Re: Just started a game and... *funny*
December 01, 2013, 01:00:12 PM
Isent the name Aryra from eragon? it in the book but i dont know if you got it from there (sorry if i spelled it incorrectly)
#200
Thanks for the info, kinda hoping when or if you get the membership thingy what ever it is the photos come back with out you having to edit and put them in, but i am wondering how to put photos and where the photos go in when taken.
#201
Stories / Re: 28 Days Later
December 01, 2013, 11:41:10 AM
Gotta be honest, that is a ton of fricking solar panels, why do you have so few batterys, it dont even look like its long enfo to survive a eclipse, well, my eclipses are pretty long on my planet
#202
Sounds like you had a tough one, good job at the entries were like burned in the fire and stuff, so it makes pretty good sense
#203
Ideas / Re: Your Cheapest Ideas
December 01, 2013, 03:17:48 AM
What we really need is what minecraft kinda did, chunks or what ever to genrate the map as you exspore, so other things that mean like another tribe of people showing up could work abit better
#204
Why am i getting a photobucket thing for all the photos, is anyone else getting this?
#205
Ideas / Re: Your Cheapest Ideas
November 27, 2013, 03:53:06 PM
Quote from: king komodo on November 20, 2013, 11:00:05 PM
I think the assassin job is slightly lacking in 1 area which is that while it makes sense for most of the blocked tasks to be blocked they should still be able to haul things I mean most of their job would require them to haul a dead body to a hiding place among other things so why block that along with every other manual labor type job (not saying they should be all unblocked just that one that I can tell). And maybe later you can add a teaching mechanic so someone who's aptitude at something is above a certain level (8-10) they can teach others with no knowledge of this skill to be able to do it (although they start at 0). Also while I know that this may be harder/more expensive to do what someone has done should affect how they react to certain situation such as a marine being more resistant to seeing people die/dead bodies and miners being better accustomed to the dark etc. while I'm certain this will come into play more when you update the game so the character traits actually do something instead of being fun story bits as you say it would be nice to have some of these "invisible" ones there too.
Yes that makes sense, i say all for that one
#206
General Discussion / Re: Introduce Yourself!
November 27, 2013, 03:00:04 AM
Hello, i am Rex, or most people just call me cody,
What introduced me to rim world?
well it was when GamerDissent started a series thing on youtube and i allways liked management game and very complex games like this,
i got few favorite other games on my mind Civ V, Open TDD, Starmade, (kinda inactive on starmade)

my most embarssesting game related thingy was probly that i like to play on easy on anything new for me, a habit i need to break,

well, i dont really got a idea for this one, and if i did, it would probably be really weird,

EXTRA FACT*, i love wolves, so i am gonna posta wolf photo here

[attachment deleted by admin: too old]
#207
Yes, That probly the awsomest and meanest sounding story thing going on there, i gotta be honest, the mufflos coulda helped you if you could keep them out side, killing raiders for you, destorying the boomrats so they dont feast and cause fires, so yea.
#208
Stories / Re: Why we are here?
November 27, 2013, 01:54:46 AM
well, i am pretty much guessing that your people were like tourist, or something like that, good chance that it was a new colony being settle if you have a settler with you, but unlucky hit a strong solar wind that tore apart your ship,
#209
Ideas / Re: The Combat is Too 'rushy'
November 27, 2013, 01:51:40 AM
i kinda understand what you mean, but its a pretty nice combat system, am kinda tired of all the slice that and shoot that kind of thing, i like games where you can control a good amount of things to destroy things, muhahaha
#210
Ideas / Re: Your Cheapest Ideas
November 27, 2013, 01:49:13 AM
So, big idea, We need to have a way to train people in shooting and melee, perferbly shooting at least, i don't really know how long this takes but it don't sound to hard to make, i know you can like use sand bags and also rock as targets, but i would like something that kinda sound like it would fit.