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Messages - CodyRex123

#31
Ideas / Re: Hunt until you have X meat
March 05, 2015, 02:45:09 PM
What i would do is have my thing set to get leather, thats all am lacking now, kinda annoying, cloth takes awhile to grow and my farm of it isn't very big, so its kinda slow going.
FOREVER KILL THINGS THAT DARE WANDER INTO MAP!
#32
Wonderful, i like this idea, i will fill a room with turrets, allow the vistors into it, and if they turn, they get shot to bits.
+1
#33
... Once i get home, am gonna find my craziest sculpture... and post its description on here, no reason to draw it but just something i think you should see.
#34
Ideas / Re: DF Things That Are Much Needed, And More
March 05, 2015, 02:34:37 PM
I know this isn't part of base game, but there is a mod that lets you train people with melee and range, mod called Target Practise.
Yes, i know its misspelled but whatcha gonna do.
#35
If you have the mod combat realism, it makes shorter ranged weapons more viable, but the turrets (From what i can tell at least) are severely buffed.
I tend to take a few MGs with my sniper crew just in case they begin attacking.
#36
Don't understand the poll...
Maybe i don't ever do either tundra or desert, but i like being able to plant trees, especially when i have woodworking mod on.... why remove planting trees and instead make it so that they grow way slower and/ or make them give less wood, i mean, if your starting to grow trees, your gonna be mass purducing them anyways because how slow they grow already.
#37
I know it was not very long from my last post, but i have played this colony alot, and so i got a few new updates, Including one of my colonist dead, then another having to get her brain having to get a AI to help. So yea.
http://imgur.com/a/ocaiE
#38
General Discussion / Re: Most useless workshops ?
March 04, 2015, 09:08:59 PM
Why do so many people HAVE trouble with sustaining power, If you run out, build or batteries or as i find, Solar panels, Look, its not that hard to keep something powered for a night and if its left on, you might have a need of it suddenly, Might as well leave it on, if you do that you also have a object that you can turn off in a moment if you start using more power then your creating.
#39
:l Wait, he removed tree planting?
Why?
#40
General Discussion / Re: Endless play
March 04, 2015, 07:11:41 PM
Yes, it makes sense for the 'colonists' to want to leave the planet, but who says they have had their ship crash enough times and decide that they rather die of old age in a colony THAT they built, Yes, they miss the new tech, But eventually, you'll lose interest in exploring it, and you can expect to crash many times in a "lifetime" So why leave something that you both created and like, and who says they wouldn't have a ship ready, to leave when they want, and the fact also is, you can build many, so who says that everyone wants to leave? This is a story, Not a absolute end!
#41
Ideas / Re: A battle that doesn't need you.
March 04, 2015, 07:06:27 PM
LOL, The reason i said that is it as if they chose the location and PLANNED to fight there... which i find kinda weird. Anyways, i think that if you have a group mortaring you, and then another group begins mortaring you, depending on how much they hate each other, i say they should attack each other, And you should have mutiple travelers on the map when there is at least one, just to add to conflict.
#42
Ideas / Re: A battle that doesn't need you.
March 04, 2015, 02:57:58 PM
Well, it wouldn't make sense unless the people involved in the fight chose the location.... i think them passersby need to have more conflict though.
#43
I want some way to remove the rain from doing it as much, My T-9 hunter and defense agent always creates rain when he fires, which is annoying.
BTW, i play on RANDY!
#44
Who ever said the boomrat wasn't being transported to a new planet... WHAT IF THE SHIP BROUGHT THE BOOMRATS TO THE PLANET? ohh crap lol.
#45
Stories / Re: Here lies Squirrel...
March 04, 2015, 02:53:45 PM
*Wipes tear from eye*
So sad... so beautiful....
Anyways, serious, Its like burying a pet now.